Руководство по эксплуатации Saitek Travel Chess

Руководство по эксплуатации для устройства Saitek Travel Chess

Устройство: Saitek Travel Chess
Категория: Игры
Производитель: Saitek
Размер: 1.47 MB
Добавлено: 11/9/2014
Количество страниц: 154
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Краткое содержание
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Travel Chess
Instructions
Bedienungsanleitung
Mode d’emploi
Instrucciones de Funcionamiento
Istruzioni d’uso
Handleiding

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QUICK START To play a game of chess right away, without reading the entire manual first, simply follow these Quick Start steps! Open the battery Press the NEW GAME 2 x AAA/AM4/R03 compartment on the key to reset the 1 4 back of the com- computer for a new puter by pushing the game of chess. tab. Insert 2 “AAA” (Type AM4/R03) batteries into the computer, making Enter moves by sure that you executing them on the 5 observe the correct board, pressing the polarity. Then, chess pieces down reinstall

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3. LEVELS AND SPECIAL MODES 3.1 Levels of Play TABLE OF CONTENTS 3.2 Fun Levels QUICK START 3.3 Casual Levels 3.4 Blitz Levels KEYS AND FEATURES 3.6 Bonus Timer Levels 3.7 Tournament Levels INTRODUCTION 3.8 Fixed Depth Levels 3.9 Tactical Level 1. USING YOUR CHESS COMPUTER 3.10 Teach Modes 1.1 Battery Installation 3.11 Selecting Levels and Teach Modes 1.2 Making Moves 3.12 Openings Coach Mode 1.3 The Computer’s Move 3.13 Verify Mode: Check Piece Positions! 1.4 Change Your Mind? Take Back! 3.14 N

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Figure 1 for the meanings of the beeps. d. TAKE BACK Key: Press to take back the KEYS AND FEATURES last individual move made. You may take back up to 14 individual moves. Note that 1. LCD Display Window: The Liquid Crystal an individual move is a move for one side. Display (LCD) is used to show moves, game e. NON AUTO Key: Press to enter Non Auto information, and chess clocks for both players. For a complete list of the symbols, Mode, which allows moves to be entered manually. Here, the computer

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Figure 1. Display Symbols and Sounds SOUND SYMBOLS 1 high tone ........ Acknowledge operation of any key or sensory 1 ......... 1 A .......... A k ........ King square 2 ......... 2 B .......... B q ........ Queen 1 low tone .......... Error: Wrong move or 3 ......... 3 c .......... C r ........ Rook wrong key pressed 4 ......... 4 D .......... D b ........ Bishop 2 low tones ........ Warning from Coach 5 ......... 5 E .......... E n ........ Knight 3 high tones ...... New Game or Sound and 6 ..

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2 x AAA/AM4/R03 INTRODUCTION This electronic chessboard is a powerful computer that will play chess at whatever level of complexity you choose! Or, if you prefer, you can play a game with a friend and the computer will act as referee. The large range of 64 playing levels, com- bined with 11 extended Teach Modes, make up a total of 768 Fig. 1-1 combinations—enough to satisfy anyone with an interest in  chess, both young and old! The Teach Modes and Openings  Coaches are also

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 Note that inserting new batteries or pressing ACL will  reset the computer’s memory, causing any current game   to be lost.    Making Moves  2. Follow the steps below to start a game. !"#$%&'( a. If necessary, press GO/STOP to turn the computer on. ) * Fig. 1-5a b. Set up the chess pieces in their starting positions with the White pieces nearest to you, as shown in Figure 1-2, and  press NEW GAME.

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evaluates your move. Two low tones are emitted if the  %+ move is considered bad.  e. Next, it is the computer’s turn, and the computer will start  thinking about its move. Note that in the early stages of a   game, the computer’s response is often virtually instanta-  neous. This is because it is playing moves already stored  in its openings library (see Section 2.9).  ) * The Computer’s Move Fig. 2-1

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to 14 individual moves (or 7 moves for each side), allowing you to experiment and try out various “What if...?” approaches. To continue the game, either make your next move or press PLAY to have the computer make a move for you. Figures 1-6a and b show an example of taking back a Knight move from G8 to F6. After pressing TAKE BACK, the display shows F6, the square the Knight moved to (Figure 1-6a). Press down on F6, and the display changes to show the piece color and symbol (Black Knight) and th

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Openings Coach 8. Your computer has 16 opening sequences for you to study, such as the Italian Opening and the Queen’s Gambit. Press OPENINGS COACH, and then press one of the squares from A1 to B8 to select one of the openings. Press the square again to choose how much help you would like to get from the computer, and then press OPENINGS COACH once more to start practicing or to test your knowledge. For more details, see Section 3.12. 2. ADDITIONAL COMPUTER FEATURES 2.1 Chess Clocks Built in che

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zero. On levels where time is not part of the competition, the clock counts upwards to show the total elapsed time. • If you take back while playing against the clock, the clock does not reverse for each take back. It simply stops until you start making a move again. 2.2 Capturing and Special Moves a. CAPTURES: To capture, press down lightly on the piece you want to move, take the captured piece off the board, and press your piece on the square of the captured piece. b. EN PASSANT: In an en pass

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can occur if you move the wrong piece or move a piece to the wrong square. Check the display and move again. If you press a piece and the from square shows in the display, but you decide not to make that move, press that same square once again to cancel. Be careful not to make mistakes when the sound is off, as you will not be able to hear the error ‘beeps’. 2.4 Interrupting the Computer’s Search To interrupt the computer while it is thinking, press PLAY, and the computer will play the best move

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thinking), the computer will switch off to conserve power, while retaining your game in memory. Press GO/STOP to turn the computer back on and resume your unfinished game. 2.9 Openings Library At the beginning of a game, the computer’s reply is usually instantaneous because the computer is playing moves which are stored in its openings library. If the current board posi- tion is in its openings library, the computer plays a response to that position from its collection of moves, instead of think

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time, which is increased by an amount to compensate for each move. The compensation is the actual time used or the allowed time, whichever is shorter. • Bonus Timer Levels: E5 to E8. The game must be concluded within the selected time, which is increased by a prescribed amount to compensate for each move before the move is made. •Tournament Levels: F1 to F8. A certain number of moves must be made within the given amount of time. • Fixed Depth Levels: G1 to G8. Computer skill is limited by not be

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Chessboard Square Time per Move Display B1 ......................... 1 second ...........................L:B1/00:01 B2 ......................... 2 seconds .........................L:B2/00:02 B3 ......................... 3 seconds .........................L:B3/00:03 B4 ......................... 5 seconds .........................L:B4/00:05 B5 ....................... 10 seconds .........................L:B5/00:10 B6 ....................... 15 seconds .........................L:B6/00:15 B7 ........

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3.5 Bronstein Levels By selecting a square from E1 to E4, you can choose a time limit for the game following the Bronstein system. A basic time is selected for the game, and an increment of a few seconds is then added to that time whenever a move is made. The increment is either the free time shown in the table below, or the actual time taken to move, whichever is shorter. When you choose one of these levels, the display cycles through three different pieces of information, each of which is show

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Tournament Level Chart Primary Secondary Chess- Time Control Time Control Display board Square Moves Time Moves Time F1 30 30 min. 30 30 min. L:F1/30/0:30 F2 30 1 hr. 30 min. remaining 1 hr. L:F2/30/1:30 F3 40 2 hr. 20 1 hr. L:F3/40/2:00 F4 40 2 hr. remaining 1 hr. L:F4/40/2:00 F5 40 2 hr. 30 min. 16 1 hr. L:F5/40/2:30 F6 45 1 hr. 30 min. 15 30 min. L:F6/45/1:30 F7 50 2 hr. 30 min. 20 1 hr. L:F7/50/2:30 F8 60 1 hr. 30 30 min. L:F8/60/1:00 In accordance with tournament regulations, any time remai

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3.8 Fixed Depth Levels The Fixed Depth Levels in file G limit the skill of the computer—not by the time to search for its next move, but by the number of moves it searches ahead. At the lower levels, it be- haves like a novice player. At the lowest level, G1, where the computer looks ahead only one individual move, it does not anticipate the game at all, and could even miss a mate that you might make in one more move. At the other end of the scale, on Level G8, the computer will review all the p

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Please note the following, in regard to Level and Teach Modes: • If NEW GAME is pressed during a game, the computer will exit Teach Mode and switch back to the standard 32-piece game, with the current level still in effect. • If you press LEVEL and then decide not to change the current playing level or Teach Mode, simply press LEVEL again—and the current status will remain as it is. • You may select a new level at any time during your turn. If you do so, however, note that the clock will be rese

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display will then show the selected pieces. For example, if you want to play with Kings, Bish- ops, Knights, and Pawns, after pressing LEVEL, you should press # and @. The display will show your selection. Then, press LEVEL to exit Level Mode and enter your selection into the computer, and you can begin your game. Since the King is always required for the game, you do not need to select this piece for the Teach Mode. In fact, pressing & is how you select a normal, 32-piece game. Note that Non Au


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