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TEKKEN 5
Game PCB Kit
Connections
and
Adjustments
Part No 90500153 Issue 1
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Page 2
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NOTICE is a term to describe a copyright protection technology created by Sony Group. This mark does not necessarily guarantee compatibily with other products bearing the “MagicGate” trademark. is a trademark of Sony Corporation. est une terme décrivant une technique de protection de copyright crééé par Sony Group. . ne garantit pas nécessairement de cpmpatabilté avec d’autres produits portant la marque de commerce “MagicGate” est une marque de commerce de Sony Corporation. The DVD
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Contents KIT CONTENTS ............................................................................................................................5 1. SPECIFICATIONS .................................................................................................................7 2. CABINET CONNECTIONS (Standard Jamma) .....................................................................7 3. CABINET CONNECTIONS (JVS Standard) ...................................................................
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KIT CONTENTS Do escription Py art N Quantit Tekken 5 PCB Rack Assy X1 TEK5-RACKASSY DVD Rom CD Disc X1 TEK5-DVD Jamma (B) PCB X1 TEK4-JAMMA Tekken 5 Security Dongle X1 TEK5-DONGLE P1 ower Supply Loom R1 GB Video Loom Rack Assy to Jamma (B) PCB connecting cablesR1 CA (Phono) Audio Loom D1 ata Loom A7 mp EI with Flying Leaqs61 920006 Extender PCB 41 70000574 Amp EI connectors with Flying Leads Loom 61 9200066 Button Decals 4t 0000785 1 se Instruction Card 41 0000783 Move List Card 41 0000784 Tekke
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1. SPECIFICATIONS COMPATIBILITY: JAMMA STANDARD (with JAMMA (B) PCB) JAMMA VIDEO STANDARD (JVS) PCB INPUT POWER: +5v (±5%) @ 7A (Min), +12v (±5%) @ 2A (Min) Temperature +5ºC to +45ºC OPERATING Humidity 10% to 85% (no condensation) ENVIRONMENT: MONITOR ORIENTATION Horizontal Orientation AND SIGNAL: Horizontal Frequency 15kHz / 31kHz (selectable) RGB output level 0.7V p-p / 3.0V p-p (selectable) when set to 15kHz 0.7V p-p when set to 31kHz Composite Sync / Separate Sync (selectable) Pag
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2. CABINET CONNECTIONS (Standard Jamma) Option Switches NO PCB Rack Assy ON OFF Video Cable Power Cable Ferrite Data Cable Audio Cable SYSTEM246 JAMMA(B) PC Volume Control Page 7 1 23 4
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The JAMMA (B) PCB is connected to the game cabinet with a 56way Edge Connector (standard JAMMA) and 4 and 10way AMP EI Connectors. JAMMA (B) PCB JAMMA 56way Connector 10way AMP EI Connector 4way AMP EI Connector Note: Supplied in the Kit is an Amp EI connectors to 48way extender card adaptor loom, for cabinets with an existing 48way connector, and an AMP EI connectors with flying leads loom for cabinets without a 48way connection. 4 and 10way AMP EI Connector with 48way Extender Card Part No.
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Connections for Standard JAMMA Cabinet TEKKEN 5 Jamma 56way Edge Connector Component Side Solder Side Terminal No Connector Loom GND GND A1 (Part No. 69200066) GND GND B 2 TEKKEN 5 +5 volt +5 volt C 3 10way AMP EI Connector +5 volt +5 volt D 4 Pin No. Description E 5 1 GND +12 volt +12 volt F 6 2 Polarizing Key Polarizing Key H 7 Coin Counter 1 3 P2 Kick (Right) Sw 5 Coin Counter 2 J 8 4 P2 Kick (Left) Sw 4 K 9 5 L Speaker (+) L Speaker (-) L 10 6 Audio (+) (mono) Audio (-) (mono) M11 7 P1
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PREVIOUS TEKKEN GAMES 48way Extension Connector S. older SideTe erminal No Component Sid 4) w AMP EI pin 4R4 Speaker (- A4 2B) 2R3 Speaker (+ 4way AMP EI pin A3 23 B2 A2 22 B2 A1 21 B2 P0 olarizing Key A0 2By 2 Polarizing Ke A9 19 B1 A8 18 B1 1) 0way AMP EI pin 4P7 2 KICK (Left A7 1B) 1P3 2 KICK (Right 10way AMP EI pin A6 16 B1 A5 15BD 1G0 N 10way AMP EI Pin 1 A4 14BD 1G0 N 10way AMP EI Pin 1 A3 13 B1 A2 12 B1 A1 11 B1 A0 10 B1 A9 9 B A8 8BDG1 N 10way AMP EI Pin A7 7BDG1 N 10way AMP EI Pin A6 6B
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Game PC board Standard I/O cable Audio cable • Connect the red cable or the cable indicated with "R" to the red terminal. • Connect the white cable or the cable with "L" to th te terminal. indicated e whi Video cable • The video cable can be connected to either connector. If there are two video cables, connect both cables. C-CONV P1 harness JV power supply harness (provided with SYSTEM 256 PC Board Kit) DC power cable 3. CABINET CONNECTIONS (JVS Standard) Page 11
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4. FITTING THE DONGLE The dongle included in this kit is limited to this game only. DO NOT insert this Dongle in other games. Inserting the Dongle in other games may cause damage. Ensure that the power is switched OFF before inserting the Dongle. Insert the dongle (with a bar code label) into the dongle insertion slot (on the left side), making sure that the bar code label side is facing up. Insert it firmly until the dongle is held firmly by the connector inside the slot. Game PC board Dongl
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5. FITTING THE CD-ROM • The DVD-ROM Disc must be inserted with the power switched on. To prevent an electric shock, accident or injury, do not touch any parts other than those specified below. � The supplied DVD-ROM Disc is designed exclusively for this product. Never use the DVD-ROM Disc in any other product. Do not insert other DVD-ROM Discs in the DVD-ROM drive of this game. � The DVD-ROM tray retracts automatically after 10 seconds. 1. Press the eject button of the CD-ROM drive to open the t
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6. ADJUSTMENTS AND SETTINGS The Game PC Board Assy is fitted with 4 Option Switches. Option Switches NO ON OFF The JAMMA (B) PCB has the Volume Control fitted. JAMMA (B) PCB Volume Control 6-1 Option Switches Switch 1 is used to change between Test Mode and Game Mode. ON: Test Mode OFF: Game Mode Switch 2 is used to set the output level of the video signal. 31kHz ON: 0.7V p-p OFF: 0.7V p-p 15kHz ON: 3.0V p-p OFF: 0.7v P-P Switch 3 is used to change the monitor Sync Frequency ON:31kHz OFF
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6-2 Test Mode To enter Test Mode set the Test switch in the cabinet (if fitted) to ON, or if no Test switch is fitted to the cabinet, set Option switch 1 ON NO Note: The test mode is activated only when the cabinet Test switch or Option switch 1 is moved from OFF to ON. If the game is switched on with either switch in the ON position the Test Mode will not be activated. The switch must be switched OFF and then ON to enter the test mode. When the Test Mode is entered, the following screen is di
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6-2-1 Display Test This test allows the following checks and adjustments to be made. Colour Edit Adjust contrast and brightness of each colour to match video output from the PCB to the Monitor. Note: This adjustment should only be made if the correct picture quality cannot be achieved by using the normal monitor adjustments. Convergence Check and adjust the size, position and distortion of the screen image. 1. Select display Test from the Test Menu Screen, the following screen is disp
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6-2-2 Colour Edit 1 Ensure that the Colour Edit Adjustment Box is showing. (Press P1 Button 3 if the Adjustment box is not displayed. 2. Use the Joystick UP/DOWN to step to the required adjustment. (Contrast, Brightness (red), Brightness (green), Brightness (blue)). 3. Use the Joystick LEFT/RIGHT to adjust the value. 3. When all adjustments have been made, press P1 Button 1 to step to the Convergence Test or P1 Start Button to return to the Main Test Menu screen 6-2-3 Convergence Use this
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6-2-4 Input Test Select Input Test from the Main Test Menu. The following screen is displayed. INPUT TEST P1 Start switch 1P 2P P2 Start switch Start Start Service Service Up Up Down Down P1 8-direction lever P2 8-direction lever Left Left Right Right TEST TEST Button 1 Button 2 Button 1 Button 2 P1 Button switch Button 3 Button 4 Button 3 Button 4 P2 Button switch : : : : : : : : DIP switches DIPsw 1 : OFF 2 : OFF 3 : OFF 4 : OFF Number of coin counter operations COIN
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6-2-5 Game Options 1. Select Game Options from the Main Test Menu. The following screen is displayed. GAME OPTIONS < Defaults in Green > (a) Difficulty level: HARD > (b) Fight count <1P game> : 2 (c) Fight count : 2 (d) Life bar <1P game> : +1 (e) Life bar : +1 (f) Guard damage: OFF (g) Neutral guard: ON (h) Round time: 60 (i) Character change at continue: YES (j) Character change at VS game: YES Downward Modify : P1-Left/Right EXIT :
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(a) Difficulty level (degree of game difficulty) EM ASYMD EDIUHD ARVD ERY HAR ULTRA HAR (b) Fight Count <1P game > (number of rounds required to win the game in 1 player mode) 12 3 4 5 (c)) Fight Count (number of rounds required to win the game in 2 player mode) 12 3 4 5 (d) Life bar <1P game > (energy guage in 1 player mode) -1 2 -LN1 ORMA +2 + (e) Life bar < VZ game > (energy guage in 2 player mode) -1 2 -LN1 ORMA +2 + (f) Guard damage (damage received on guard) OF N ( OF (g) Neutra