Diamond Multimedia Radeon 9000 user manual

User manual for the device Diamond Multimedia Radeon 9000

Device: Diamond Multimedia Radeon 9000
Category: Computer Hardware
Manufacturer: Diamond Multimedia
Size: 0.53 MB
Added : 9/6/2013
Number of pages: 36
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Summary of the content on the page No. 1


RADEON 9000
User’s Guide
P/N 137-40442-10
Copyright © 2002, ATI Technologies Inc. All rights reserved.
ATI and all ATI product and product feature names are trademarks and/or registered
trademarks of ATI Technologies Inc. All other company and/or product names are
trademarks and/or registered trademarks of their respective owners. Features,
performance and specifications are subject to change without notice. Product may not
be exactly as shown in the diagrams.
Reproduction of this manual,

Summary of the content on the page No. 2

Disclaimer While every precaution has been taken in the preparation of this document, ATI Technologies Inc. assumes no liability with respect to the operation or use of ATI hardware, software or other products and documentation described herein, for any act or omission of ATI concerning such products or this documentation, for any interruption of service, loss or interruption of business, loss of anticipatory profits, or for punitive, incidental or consequential damages in connection with t

Summary of the content on the page No. 3

Table of Contents Disclaimer .............................................................................................. ii Product Notice........................................................................................ ii MACROVISION.................................................................................... ii Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Features At A Glance .................................................................

Summary of the content on the page No. 4

Using and Adjusting TV Out................................................................ 28 Using a Monitor vs. Using the TV Display.......................................... 29 Adjusting Monitor Display................................................................... 29 Viewing Text on a TV.......................................................................... 29 Reducing Edge Distortion .................................................................... 30 Changing Display Configuratio

Summary of the content on the page No. 5

1 Introduction The RADEON™ 9000 graphics accelerator delivers ground breaking 3D graphics performance. • Designed and built by ATI Technologies Inc. • Powered by the RADEON 9000 Visual Processing Unit (VPU). • Awesome 3D gaming performance. ® • Support for OpenGL applications. ® • Support for Direct3D applications. • High resolution in 3D up to 2048x1536. • Best performance for today’s and tomorrow’s applications. • Supports TV-Out to connect your PC to your TV or VCR.

Summary of the content on the page No. 6

2 Features At A Glance The RADEON 9000 provides high performance acceleration for today's demanding 3D graphic applications. Its main features includes: • VIDEO IMMERSION™ which provides industry- leading DVD playback and digital TV decode capability. • CHARISMA ENGINE™ II performs complex transformation, clipping, and lighting calculations faster than the CPU or 3D graphics chip. • PIXEL TAPESTRY™ II which can apply 6 textures per pass to a complex 3D gaming scene. • TV output support. •

Summary of the content on the page No. 7

3 ATI’s Catalyst™ Software Suite Multiple Displays and 3D Gaming Experience ATI’s Catalyst Software Suite provides multiple display functionality, and the advanced graphic features, such as TRUFORM, for the ultimate 3D gaming experience. For help on installing the Catalyst Software Suite, refer to the Getting Started Guide. The Catalyst Software Suite installs the ATI display ® tabs. These tabs are accessed through the Windows Display Control Panel, through the Advanced... button located

Summary of the content on the page No. 8

4 HydraVision™ In addition to the multiple display functionality available with ATI’s Catalyst Software Suite, you can also use HydraVision for advanced multi-display (CRT + TV) management. For more information on HydraVision, please refer to the HydraVision User’s Guide PDF located on your ATI Installation CD.

Summary of the content on the page No. 9

5 Connecting Your Monitor The RADEON 9000 provides hardware support for one VGA monitor. A TV can also be used to expand your desktop by using the S-Video out. Turn off computer before connecting monitor. Plug the monitor cable into your card then turn on the PC and monitor. S-VID OUT S-VIDEO OUT CRT STANDARD VGA MONITOR CONNECTOR VGA CONNECTOR FROM MONITOR

Summary of the content on the page No. 10

6 Display Configurations Your RADEON 9000 card provides support for TV Out. The following table lists the different ways you can connect displays to your card. Display Connector(s) Used Comments Configuration One CRT CRT- cathode ray tube VGA connector display analog display The S-Video Uut can also support a composite One TV S-Video Out connection via the S-Video- to-Composite adapter CRT display + VGA connector + TV S-Video Out

Summary of the content on the page No. 11

7 Catalyst™ Software Suite The following section provides an explanation of each ATI tab available after installing the Catalyst Software Suite. Features presented in the following pages may not be supported in all operating systems and/or may i appear differently. ATI Displays Tab Here you enable/disable TV Out. For complete information see How To Enable/Disable The TV Display on page 28. Ratiometric Expansion Your graphics accelerator card offers ratiometric expansion (or digital panel

Summary of the content on the page No. 12

8 ATI Color Tab The ATI Color tab is used to adjust the color settings. You can change the red, green and blue display colors. Desktop brightness and Game Gamma ® ® (brightness in Direct3D and OpenGL ) can also be changed. ATI Color Tab This increases or decreases the brightness of your Desktop desktop. The higher the gamma value, the higher the Brightness brightness of your display. This adjusts the selected color (red, green or blue check Color Curve button) by moving the color curve w

Summary of the content on the page No. 13

9 Clicking the Game Gamma button accesses the Game Gamma Properties. Game Gamma Properties These controls allow you to increase or decrease the Red Green ® ® color brightness of Direct3D and OpenGL games Blue sliders played in fullscreen mode. Uncheck this to adjust the RGB sliders individually. RGB Lock Check this to adjust all three sliders at the same time. Defaults This allows you to reset the Game Gamma settings to button default values.

Summary of the content on the page No. 14

10 ATI Options Tab The ATI Options tab provides detailed driver information and access to the card’s specifications. You can also enable or disable the ATI taskbar icon. ATI Options Tab Provides the Catalyst version number, 2D version Version Information number and the driver build information. Provides access to the Details tab which lists the Details button card’s hardware details and driver information. Reactivate all This allows you to reactivate any disabled warning messages graphics w

Summary of the content on the page No. 15

11 Fixes display corruption or no displayed image at Reduce DVI high resolutions on your DVI-I display. This setting frequency on high- has no effect on cards using a DVI-I-to-VGA resolution displays adapter. ATI Overlay Tab The ATI Overlay tab allows you to configure the brightness, contrast, saturation, hue and gamma properties of your video overlay. Video Overlay Video overlay allows for the viewing of full-motion video on your PC. The video overlay controls are automatically activate

Summary of the content on the page No. 16

12 ATI Overlay Tab Use this slider to adjust the brightness of the video Brightness image. Contrast Use this slider to adjust the contrast in the video image. Use this slider to adjust the vividness of the color. Saturation Sliding it all the way to the left removes all color and produces a black and white picture. Use this slider to adjust the pureness or tint of the red, Hue green and blue components of the color. Use this slider to adjust the overall intensity of the video Gamma image. D

Summary of the content on the page No. 17

13 ® Direct3D Control Panel Using this control panel, you can optimize the ® display settings for your Direct3D games. Main and Custom Settings In the Main Settings you can maximize overall performance by moving the slider to the left, or you can enhance overall image quality by moving the slider to the right.

Summary of the content on the page No. 18

14 This allows you to emphasize what kind of application experience you’d like to have. Moving the slider to the left will maximize application performance, while moving Main Settings the slider to the right will provide excellent 3D image slider quality. Moving this slider from one position to the next changes the individual Custom Settings sliders found below. When Custom Settings is checked, the Main Settings slider is disabled, allowing you to move each individual Custom slider in

Summary of the content on the page No. 19

15 This will allow you to choose the texture quality of the mipmaps the application will use. Mipmaps are a collection of different sized textures of the same image. As the user moves closer to a 3D object the image quality should increase, requiring a higher quality Mipmap Detail texture of the same image. The base mipmap is the Level slider highest quality texture, and all subsequent mipmaps are smaller sized textures of the same image. Moving the slider to the right selects a higher q

Summary of the content on the page No. 20

16 ® Direct3D Compatibility Settings This will enable W-Buffer support for 3D games. It is recommended to disable this for games that do not Support W- support this feature. Certain applications require the buffer increased precision of W-Buffering and will exhibit artifacts unless the W-Buffer is enabled. Z-Buffer Bit Depth can be 16 bits, 24 bits, or 32 bits. 16 Support 32-bit and 24 are selected by default to achieve optimum Z-buffer depth performance. Very few applications require a 32


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