Fisher-Price FUN2LEARN L6723 user manual

User manual for the device Fisher-Price FUN2LEARN L6723

Device: Fisher-Price FUN2LEARN L6723
Category: Baby Toy
Manufacturer: Fisher-Price
Size: 0.3 MB
Added : 3/16/2014
Number of pages: 20
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Summaries

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Abstracts of contents
Summary of the content on the page No. 1

L6723
www.fi sher-price.com
1

Summary of the content on the page No. 2

Introduction • Please keep this instruction booklet for future reference, as it contains important information. • Requires three “AAA” batteries (included). • Adult assembly is required for battery replacement. • Tool required for battery replacement: Phillips screwdriver (not included). 2

Summary of the content on the page No. 3

Learning Game Player Power/Volume Switch Slide the switch to either on with low volume ; on with high volume or off O. Home Button Press to return to the home screen. Action Button Press to make selections. D-Pad Press the arrows to play games or make selections. Hint: If your child is not actively playing with this toy, it turns off automatically (sleep mode). To “wake up” the toy, slide the power/ volume switch to off O, then on again or . 3

Summary of the content on the page No. 4

Choose a Learning Game Lowercase Shape Hop Spelling Maze Letter Catch Spelling Race Counting Pirate Count Greater & Less Memory Beach Ball Game Show Match • Use the D-pad to scroll through game selections. • Press the action button to select a game. 4

Summary of the content on the page No. 5

Shape Hop - Level 1 Object of the Game: Catch shapes and listen to them identified. • Press the action button to jump and catch a shape. • Listen to the shape identifi ed! • Catch fi ve shapes and jump to the next level! 5

Summary of the content on the page No. 6

TM Shape Hop - Level 2 & 3 Object of the Game: Catch the correct shapes and score points! • Listen to the shape identifi ed. • Press the action button to catch that shape. • If you catch the wrong shape, you lose a life. Hint: You get three lives with each game. • Catch fi ve shapes and jump to the next level! The shapes move faster across the screen and you’ll need to catch more shapes. Lives 6

Summary of the content on the page No. 7

Spelling Maze - Level 1 Object of the Game: Find your way to the letter. Blinking “Mouse” • Look at the blinking “mouse”. Use the D-pad to move the “mouse” through the maze to the letter. • Don’t bump into the cat or you’ll lose a life! Hint: You get three lives with each game. Lives Cat Letter • When you reach the letter, listen to it identifi ed. Jump to the next level! 7

Summary of the content on the page No. 8

Spelling Maze - Levels 2 & 3 Object of the Game: Find your way to the right letter or each letter of a word. • Listen to the letter you need to fi nd. • Use the D-pad to move the “mouse” through the maze to the letter. • When you fi nd the right letter, you’ll jump to the next level. Now you’ll need to fi nd all the letters of a word. 8

Summary of the content on the page No. 9

Lowercase Letter Catch - Levels 1, 2 & 3 Object of the Game: Catch the right lowercase letter. • Listen to the letter you need to catch. • Use the D-pad to move the squirrel to the left or right. • Don’t catch a shape or you’ll lose a life. Hint: You get three lives with each game. Lives Squirrel • When you catch 10 letters, you’ll jump to the next level! • Watch for shapes and numbers in levels 2 & 3. Catch only lowercase letters. 9

Summary of the content on the page No. 10

Spelling Race - Level 1 Object of the Game: Drive over the right letter. • Listen to the letter you need to drive over. • Use the D-pad to move the car to the left or right. • Don’t drive over the wrong letter or an obstacle or you’ll lose a life. Hint: You get three lives with each game. Lives • When you drive over 10 letters, you’ll jump to the next level! 10

Summary of the content on the page No. 11

Spelling Race - Levels 2 & 3 Object of the Game: Drive over the right sequence of letters or each letter of a word. • Listen to the sequence of letters you need to drive over. • Use the D-pad to move the car to the left or right. • When you drive over the right letters, you’ll jump to the next level. Now you’ll need to fi nd all the letters of a word in level 3. 11

Summary of the content on the page No. 12

Counting Beach Ball - Levels 1, 2 & 3 Object of the Game: Hit the ball and count to 20, 50 and 100! Beach Ball • Look at the bouncing beach ball. Use the D-pad to move the paddle to the left or right to hit the beach ball. • Don’t let the ball hit the ground or you’ll lose a life. Hint: You get three lives with each game. Paddle Lives • You score a point each time you hit the ball. Listen to the number! • When you reach 20, you’ll jump to the next level. In level 2, count by 2s to 50 and in

Summary of the content on the page No. 13

Greater & Less Game Show - Levels 1, 2 & 3 Object of the Game: Choose the correct answer to greater or less questions. • Listen to the question and look at the screen. • Use the D-Pad to highlight your answer. Then, press the action button to select it! • If you answer correctly 10 times, you’ll jump to the next level! • If you answer incorrectly, you’ll lose a life. Hint: You get three lives with each game. Lives 13

Summary of the content on the page No. 14

Memory Match Object of the Game: Try to find all the matches. • Use the D-pad to select a square. • Press the action button to reveal a picture under the square. • Try to match the picture by selecting another square with the same picture. • If you fi nd a match, the square turns black. • If there is no match, try again! Hint: Try to remember each square revealed so you can get another match. • When all matches are made, the game is over. 14

Summary of the content on the page No. 15

Pirate Count - Levels 1, 2 & 3 Object of the Game: Sink as many pirate ships as possible in 60 seconds. Pirate Ship • Look at the pirate ship and the cannon. Use the D-pad to move the cannon to the left, up or right. Press the action button to fi re the cannon. • If you miss, you lose a life! Hint: You get three lives with each game. • You score a point each time you sink a Lives Cannon Points pirate ship. Listen to the number! How many pirate ships can you sink in 60 seconds? • Jump to th

Summary of the content on the page No. 16

Battery Replacement For best performance, we recommend that you replace batteries that came with this toy with three, new “AAA” (LR03) alkaline batteries. • Locate the battery compartment door on back of the player. • Loosen the screw in the battery compartment door with a Phillips screwdriver. Remove the battery compartment door. • Insert three “AAA” (LR03) alkaline batteries. 16

Summary of the content on the page No. 17

Battery Replacement • Replace the battery compartment door and tighten the screw with a Phillips screwdriver. Do not over-tighten. • Replace batteries when: - Display on the screen becomes diffi cult to see. - Toy functions erratically. - Sounds become faint or there are no sounds at all. Protect the environment by not disposing of this product with household waste (2002/96/EC). Check your local authority for recycling advice and facilities (Europe only). 17

Summary of the content on the page No. 18

Battery Safety Information 1.5V x 3 “AAA” (LR03) In exceptional circumstances batteries may leak fl uids that can cause a chemical burn injury or ruin your toy. To avoid battery leakage: • Do not mix old and new batteries or batteries of different types: alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium). • Insert batteries as indicated inside the battery compartment. • Remove batteries during long periods of non-use. Always remove exhausted batteries from the toy. Dispose of ba

Summary of the content on the page No. 19

Care • Keep water, sand and dirt off of the player. • Keep the player away from direct sunlight and excessive heat. • Wipe the player with a soft, clean cloth. Do not immerse the player. • This player has no consumer serviceable parts. Please do not take the player apart. FCC Statement (United States Only) This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reason- able protec

Summary of the content on the page No. 20

Consumer Information Fisher-Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A. ©2007 Mattel, Inc. All Rights Reserved. ® and TM designate U.S. trademarks of Mattel, Inc. PRINTED IN CHINA L6723pr-0920 20


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