Sega Sonic Rush 10086670011 user manual

User manual for the device Sega Sonic Rush 10086670011

Device: Sega Sonic Rush 10086670011
Category: Video Games
Manufacturer: Sega
Size: 1.73 MB
Added : 8/12/2013
Number of pages: 20
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Summary of the content on the page No. 1

Summary of the content on the page No. 2

SR050921.qxp 05.9.21 7:19 PM Page 2

Summary of the content on the page No. 3

SR050921.qxp 05.9.21 7:19 PM Page 2 Thank you for purchasing Sonic Rush™. Please note that this software is designed for use with the Nintendo DS™ system. Be sure to read this instruction booklet thoroughly before you start playing. Important Legal Information Copying of any video game for any Nintendo system is illegal TABLE OF CONTENTS and is strictly prohibited by domestic and international intellectu- al property laws. “Back-up” or “archival” copies are not author- STORY & C

Summary of the content on the page No. 4

SR050921.qxp 05.9.21 7:19 PM Page 4 STORY & CHARACTERS STORY & CHARACTERS Dr. Eggman is up to his old tricks again. Sonic the Hedgehog Foot loose and fancy free, his only And Sonic is right there to stop him! gripe is with evildoers. He’s sometimes quick to anger, but will always lend a “Hey Eggman! What have you got planned this time?” helping hand when somebody's in trouble. There's no stopping the “Hah! Do you think I’m going to tell you that?” world's fastest supersonic hedgehog! After an

Summary of the content on the page No. 5

SR050921.qxp 05.9.21 7:19 PM Page 6 STORY & CHARACTERS STORY & CHARACTERS Miles "Tails" Prower Dr. Eggman A gentle fox with two tails, An arrogant self-professed evil sci- he adores Sonic and follows entific genius, with a passion for him around like a kid robotics, and dreams of enslaving brother. In this game, Tails the world in his own Eggman-land will support Sonic. utopia. His schemes are invariably foiled by Sonic, but he’s never let Cream the Rabbit that detail stop him! A rabbit who t

Summary of the content on the page No. 6

SR050921.qxp 05.9.21 7:19 PM Page 8 CONTROLS CONTROLS Normal Actions This game mainly Top Screen uses the +Control Pad Walk/Run & Brake L Button R Button and the buttons to SELECT +Control Pad D/F play. The stylus has a START Power Button Press the +Control Pad D/F to walk, and keep holding in limited use in this X Button Y Button one direction to gain more speed. Quickly press the opposite game. +Control Pad A Button direction to brake your dash. Touch Screen B Button microphone Scroll Scree

Summary of the content on the page No. 7

SR050921.qxp 05.9.21 7:19 PM Page 10 CONTROLS CONTROLS Sonic's Actions Blaze's Actions Spin Jump Jump Dash Axel Jump Burst Hover A/B Button Spin Jump, R Button A/B Button Axel Jump, R Button Use the A/B Button to Simply jump and press Use the A/B Button to Simply jump and press jump and/or attack your the R Button in mid-air jump and/or attack your the R Button in mid-air enemies. to either dash forward above enemies. to dash forward above ground. ground or charge a nearby enemy. Spin Dash Su

Summary of the content on the page No. 8

SR050921.qxp 05.9.21 7:19 PM Page 12 CONTROLS CONTROLS Hop Jump (Sonic) Trick Actions A+ R Button Basic Tricks/Advanced Trick Use the Springs or the Ramps to launch into the air, then B-B-B/A Button press both the +Control Pad A and the R Button to perform a Tap the B Button while launched in the air. You can also press vertical hop. the A Button for your third action for the awesome finish! Humming Top (Sonic) Grind Tricks D/F+ R Button R-R-R Button Use the Springs or the Ramps to launch int

Summary of the content on the page No. 9

SR050921.qxp 05.9.21 7:19 PM Page 14 STARTING THE GAME OPTIONS Insert the "Sonic Rush" Game Card into the View records, and change various game set- Nintendo DS™ system and turn the tings. POWER ON. When the Title Screen PLAYER DATA appears, press START to enter the Main Menu screen. You can view records of your performances in Battle Play and Time Attack. GAMEPLAY (P.16) DIFFICULTY Play the game along the story. Change the difficulty level of the game. TIME LIMIT BATTLE PLAY (P.27) Select wh

Summary of the content on the page No. 10

SR050921.qxp 05.9.21 7:19 PM Page 16 GAMEPLAY GAMEPLAY Play the game along the story from two sides: Sonic and Blaze. How to Play ● Gimmicks Starting the Game There are various gimmicks on the field that will assist you in advancing If you are playing for the first time, the game will immediately start from in the Act. Some of these invoke a Gimmick Jump, allowing you to per- Zone 1 Act 1 with Sonic. You will be able to select Blaze after you clear form aerial Trick Actions (p.12). Some of t

Summary of the content on the page No. 11

SR050921.qxp 05.9.21 7:19 PM Page 18 GAMEPLAY GAMEPLAY ● Checkpoint ● Breathing Underwater If you find the Checkpoint Marker, make sure to touch Some Acts contain underwater areas. You cannot stay it. This allows you to restart the Act from this location, underwater for long, so you must resurface or find an should you lose a life and have any remaining. air bubble to breathe. A countdown will start if you hold your breath too long. When the countdown ends, you will lose a life. ● Rings ● Act

Summary of the content on the page No. 12

SR050921.qxp 05.9.21 7:19 PM Page 20 GAMEPLAY GAMEPLAY Power-Up Items Boss Act The Boss Act is played only on the top A variety of Power-Up Items can be found in Item Boxes positioned screen. The display is the same as the nor- around the course. Touch the box to receive the Item inside. mal Act screens, except that there is no ten- 5 Ring Bonus Invincible sion gauge (i.e. the trick actions and Super Increase your Ring count by Become invincible for a lim- Boost cannot be used). 5. ited time.

Summary of the content on the page No. 13

SR050921.qxp 05.9.21 7:19 PM Page 22 GAMEPLAY GAMEPLAY To play the newly available zone, you must navigate Zone Map your character on the map and select the zone. You The Zone Map displays where you can go in will be asked to confirm your action. Select YES to this game. As you clear each Zone, a new play, or NO to cancel. 1 Zone becomes available. You can also meet 2 other characters for short events in the game. To decide where to go, simply touch the 4 3 destination with the stylus. You ma

Summary of the content on the page No. 14

SR050921.qxp 05.9.21 7:19 PM Page 24 GAMEPLAY GAMEPLAY Special Generators Special Stages The Special Generator is a special gimmick, located somewhere Special Stages are where you earn Chaos Emeralds. Guide Sonic all the in each Zone, that will send you to the Special Stage (see next way to the finish in this half-pipe course to earn your Chaos Emerald. page). Note that only Sonic can go to a Special Stage. There are 7 of them scattered in the game, and if you get them all, you may find yours

Summary of the content on the page No. 15

SR050921.qxp 05.9.21 7:19 PM Page 26 GAMEPLAY BATTLE PLAY ● How to Play the Special Stage A two player battle to race to finish the Act first! The Special Stage is played on the Touch Screen. Use the stylus to guide Select Mode Sonic left/right to advance the stage. Battle Play can be played in Single-Card or Multi-Card Guide Sonic to collect rings on the course while Play. There are no differences in the game between avoiding obstacles. You will lose some of your rings if the two; Multi-Card

Summary of the content on the page No. 16

SR050921.qxp 05.9.21 7:19 PM Page 28 BATTLE PLAY BATTLE PLAY DS Wireless Battle DS Download Battle To start the Battle Play, a "room" must be created. The player who cre- If you select DS Download Play, the game will auto- ates the room becomes Player 1, and waits for a participant. The player matically create a room and wait for the participant. who joins the room becomes Player 2. When a possible participant arrives, the game will confirm whether to upload the game. CREATE ROOM You may also

Summary of the content on the page No. 17

SR050921.qxp 05.9.21 7:19 PM Page 30 BATTLE PLAY BATTLE PLAY Character/Act Select Battle Play Screen Both players select which character to use. Note that Unlike in the Gameplay mode, you will only 1 2 4 the same character cannot be used by both players. use one of the screens, as the other screen will display the opponent (with characters in icons). Press SELECT to switch the display to 3 use (by default, your character will be dis- played on the top screen). Next, Player 1 selects the Zone/

Summary of the content on the page No. 18

SR050921.qxp 05.9.21 7:19 PM Page 32 BATTLE PLAY BATTLE PLAY Battle Play Items DS Wireless Communications — Multi-Card Play With the exception of Random Ring Bonus, the items in this mode are What you need different from the Gameplay mode. Utilize these items well to obstruct • Nintendo DS . . . . . . . . . . . . . . . . . . . . . . . . . . 2* your opponent! • Nintendo DS "Sonic Rush" Game Card . . . . . . . 2* *One for each player. Random Ring Bonus Confusion How to Start Increase your Ring

Summary of the content on the page No. 19

SR050921.qxp 05.9.21 7:19 PM Page 34 BATTLE PLAY BATTLE PLAY DS Wireless Communications — Single-Card Play CAUTION ON USING DS WIRELESS COMMUNICATION What you need ● When DS Wireless Communication is available, the icon (Wireless • Nintendo DS . . . . . . . . . . . . . . . . . . . . . . . . . . 2* Communication Icon) will be displayed on the DS Menu Screen or • Nintendo DS "Sonic Rush" Game Card . . . . . . . . 1 Game Menu. Select the icon to begin wireless communication. Do not *One for each

Summary of the content on the page No. 20

SR050921.qxp 05.9.21 7:19 PM Page 36 *THIS LIMITED WARRANTY IS VALID FOR U.S. AND CANADIAN NINTENDO DS™ GAME CARDS MANUFACTURED FOR SALE IN AND PURCHASED AND OPERATED IN THE UNITED STATES AND CANADA, ONLY! TIME ATTACK Limited Warranty SEGA of America, Inc. warrants to the original consumer purchaser that the Nintendo DS Game Card shall be free Clear the selected Act or the Boss in the fastest time possible. The top from defects in material and workmanship for a period of 90-days from the or


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