Fisher-Price KID-TOUGH K7857 user manual

User manual for the device Fisher-Price KID-TOUGH K7857

Device: Fisher-Price KID-TOUGH K7857
Category: Handheld Game System
Manufacturer: Fisher-Price
Size: 2.04 MB
Added : 4/10/2014
Number of pages: 24
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Summaries

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Abstracts of contents
Summary of the content on the page No. 1

K7857
www.fisher-price.com


Summary of the content on the page No. 2

Introduction • Please keepthis instruction booklet for future reference, as it contains important information. • Requires three “AAA” batteries(included). • Adult assembly is required for batteryreplacement. • Tool required for battery replacement: Phillips screwdriver (not included). 

Summary of the content on the page No. 3

Your Player Power/Volume Switch Slidethe switch toeither onwith low D-Pad volume, on with high volume Press the arrows to play or off O. games ormake selections. Action Button Home Button Pressto make selections. Pressto return to the home screen or adjust screencontrast. Hint: If your child is not actively playing with this toy, it turns off auto- matically (sleep mode). To “wake up” the toy, slide the power/volume switch to off O, then o

Summary of the content on the page No. 4

Choose Your Game • Use theD-pad to scroll through gameselections. • Press the action button to selecta game. 

Summary of the content on the page No. 5

Adjust Screen Contrast • From the home screen, press the home button . • Press or on the D-pad toadjust screen contrast. • Press the actionbutton to save this setting. 5

Summary of the content on the page No. 6

Pinball Object of the Game: Keep the ball in play as long as possible for the highest score! • Press the action button to launchthe first ball. • Watch the ball bounce off the bumpers to score points. • Use theflippers to keep the ball in play. • Press any button on the D-pad to control the left flipper; press the action button to control the right flipper. Flippers 

Summary of the content on the page No. 7

Pinball • If the flippers miss the ball, the ball disappears from play. Try again! Press the action button to launchanother ball. Hint: You get three balls with each game. • Look at your score! Hint: After the game, you’re back to the home screen. Choose another game. 7

Summary of the content on the page No. 8

™ Castle Catapult Object of the Game: Defend your castles and score the most points! • Press theaction button to begin the game. • Pressthe D-pad to move the blaster left or right. • Move your blaster to the best position to Moving Monsters fireat or to stay safe from monster fire! Blaster • Pressthe action button to blast the moving monsters. • When all the monsters are eliminated, a new setof monsters appears. • Keep blasting until the monstersare gone

Summary of the content on the page No. 9

™ Castle Catapult • Look at yourscore! Hint: After the game, you’re back to the home screen. Choose another game. 

Summary of the content on the page No. 10

™ Critter Derby Object of the Game: Move as many bunnies across the screen as you can before time runs out. • Usethe D-pad to movethe bunny forward, leftor right. Bunny • Move across thebarnyard and out through thegate. Gate 0

Summary of the content on the page No. 11

™ Critter Derby • Avoidbumping into any movingobstacles. • Move as many bunnies as you can before time runs out.Y ou have about 45seconds. Moving Obstacle • When time runs out, look at how many bunnies you’vemoved. Hint: After the game, you’re back to the home screen. Choose another game. 

Summary of the content on the page No. 12

™ Rebound Object of the Game: Hit the bricks and score as may points as possible. • Look atthe screen. You will seea timer in the lower leftcorner ,the number of balls you haveto play in the centerand your score in thelower right corner . 0:00 Timer Score Number of Balls 

Summary of the content on the page No. 13

™ Rebound • Press the action button to begin the game. Watch asthe ball hits a brick and bounces back tothe paddle. • Press the D-pad to move the paddle left or right. Don’t miss the balls! • Ifyou hit every brick onthe screen, you get anotherbrick wall to continue play. 0:03 Paddle • Afterthe last ball is played,look at your score. Hint: After the game, you’re back to the home screen. Choose another game. 

Summary of the content on the page No. 14

Maze Object of the Game: Find your way out of the maze as fast as possible. • Pressthe D-pad left orright to chosea maze you like. • When you find a mazeyou like, press the action button. 0:00 • Look at theblinking square. This is your 0:00 startpoint. Y our endpoint isthe star. End Point Start Point 

Summary of the content on the page No. 15

Maze • Use the D-pad to move the squarethough the maze. • If you hita dead end, back up and try another direction. • Try to getto thestar that marks the end of the maze. • When you reachthe end point, look at your time. Hint: After the game, you’re back to the home screen. Choose another game. 5

Summary of the content on the page No. 16

Soccer Object of the Game: Score as many goals as you can before time runs out. Score Timer • Look atthe screen. Thescore is inthe upper left corner, the timer isin the upper right corner anda ball is in thecenter of thescreen. • Press theaction button to start the game. Ball 

Summary of the content on the page No. 17

Soccer • Usethe D-pad to move the ball left or right. • Press the action button to shootthe ball. • You score a point! Try to score as many goals asyou can before time runsout. • As timeruns down the goalie moves faster andfaster . • When time runs out, lookat your score. Hint: After the game, you’re back to the home screen. Choose another game. 7 

Summary of the content on the page No. 18

Memory Mix Object of the Game: Try to find all the matches in the least amount of time. • Use the D-pad to select a square. • Press the action button to reveal a picture under the square. • Try to find a match by selecting another square with the same picture. • If you find a match, the square turns black. • If there’s no match, try again. Hint: Try to remember each square revealed so you can get another match! • When allmatches are made, the

Summary of the content on the page No. 19

Tic-Tac-Toe Object of the Game: Try to get three X’s in a row! • Use the D-pad to select a square. • Press the action button to make an X. • Watch as the Game Player makes a selection and places an O. It’s your turn again. • When there’s three in a row – there’s a winner! • Ifit’ s a tie, try again. Hint: After the game, you’re back to the home screen. Choose another game. 

Summary of the content on the page No. 20

Battery Replacement For best performance, we recommend that you replace batteries that came with this toy, with three, new “AAA” (LR0) alkaline batteries. • Locatethe battery compartment door on backof the player. • Loosen the screw inthe battery compartment door with a Phillipsscrew - driver.Remove the batterycompartment door. • Insertthree “AAA”(LR03) alkaline batteries. 0


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