Tiger Scooby-Doo 67785 user manual

User manual for the device Tiger Scooby-Doo 67785

Device: Tiger Scooby-Doo 67785
Category: Games
Manufacturer: Tiger
Size: 0.22 MB
Added : 11/9/2014
Number of pages: 2
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Summaries

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Abstracts of contents
Summary of the content on the page No. 1

OBJECT OF THE GAME -- UNMASK ALL SIX VILLAINS!
There are five stages of play. You always play as Scooby-Doo, checking out
Ages 4 and up
the mysteriously creepy castle. You begin each stage with a full energy bar.
You lose energy whenever you are hit by a bad guy! Lose all your energy and
you lose the game! To restore your energy, spin Scooby-Doo's back legs! When
ITEM No. 67785
you spin the back legs, you add energy to your energy bar AND you move faster!
You will begin each new stage (if y

Summary of the content on the page No. 2

You will also lose energy when you are attacked by monsters inside the castle. RESET BUTTON: You'll also get a GAME OVER if the monsters knock your energy level down After battery insertion, the RESET switch may be pushed to zero. Remember to turn Scooby-Doo's back legs to regain lost energy -- only if the game doesn’t work properly. (Use a ball-point before it's too late! pen.) The display should appear as shown in the diagram at the right. For strategy and extra points, steer onto staircase


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