Tiger Lights Out Cube 7-592 user manual

User manual for the device Tiger Lights Out Cube 7-592

Device: Tiger Lights Out Cube 7-592
Category: Games
Manufacturer: Tiger
Size: 0.54 MB
Added : 11/9/2014
Number of pages: 15
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Abstracts of contents
Summary of the content on the page No. 1

GETTING STARTED QUICK!
Quick Play:
We have provided the following Quick Play instructions for
those players who want to play LIGHTS OUT CUBE right
now....and catch up on little instruction details later. You
can use this as a quick reference anytime you play! Now get
set to turn the LIGHTS OUT!
Object:
To turn all the lights out on the Cube, but each time you
press a lit or unlit button, it not only changes that button,
but also the adjacent buttons! You must try to turn the
lights out in the mi

Summary of the content on the page No. 2

is disabled until the puzzle is solved or re-started. NOTE: HELP is not avaiable for puzzles that require less than 6 steps and is not avaiable for the final puzzle, puzzle #54.) SOLVING A PUZZLE Here is a puzzle for you to solve in 4 steps: diagram 1 19 20 21 22 23 24 As you can see in diagram 25 26 27 1, the lit buttons are 4, 22, 46 47 48 123 10 11 12 37 38 39 31, 42, 47, 49, 51, AND 53. 49 50 51 456 13 14 15 40 41 42 52 53 54 789 16 17 18 43 44 45 28 29 30 31 32 33 PRESS 19 20 21 34 35 36 22

Summary of the content on the page No. 3

As you solve this first 19 20 21 puzzle, you can see the 22 23 24 25 26 27 effect the touch of a lit and unlit button has on 46 47 48 123 10 11 12 37 38 39 49 50 51 456 13 14 15 40 41 42 the rest of the Cube. 52 53 54 789 16 17 18 43 44 45 Touching a button that is unlit will turn it on. But 28 29 30 31 32 33 all clear the touch of a button, 34 35 36 whether on or off, also will change the lights directly above, below or next to the button you press! This is the strategy you will learn as you tr

Summary of the content on the page No. 4

RESET button, the unit goes back to the beginning. Now that you have solved a puzzle in Mode 1, you have a better idea of what it takes to turn the Lights Out! Remember there are 54 pre-programmed puzzles, millions of randomly generated puzzles and over 200 quadrillion possible puzzles in all, just wait to challenge you in 3 different game modes, so you've only just begun! Use the rest of the instructions that follow to learn how to solve harder puzzles in Mode 1. Random puzzles in Mode 2, and

Summary of the content on the page No. 5

ON/OFF/RESET SOUND PUZZLE GAME HELP START Moreover, when you touch a button, it not only changes that light, but it also changes the adjacent lights (those that are directly above, below, or next to the pressed button). Every pre-programmed puzzle has a solution. Your goal is to solve each puzzle in the fewest number of "moves" or steps. The first puzzles are simple, to help you get a feel for the game, and get the basic "logic" behind LIGHTS OUT. Later puzzles get progressively more challenging

Summary of the content on the page No. 6

MODE 2 - THOUSANDS of randomly selected puzzles. MODE 3 - Create your own puzzles, and try them out on a friend! ON/OFF/RESET:Turns the game ON or OFF. Your LIGHTS OUT CUBE will shut off automatically after 3 minutes of non-play. Holding this button for over two seconds during game play will reset the game to puzzle selection on modes 1 and 2. If you are in mode 3, it will reset the unit to game selection. START: a) Starts each game (after a MODE has been selected). b) Confirms an input puzzle (

Summary of the content on the page No. 7

For Puzzle 1 (Mode 1), you should see buttons numbers 11, 13, 14, 15, and 17 lit up on your display. Since your goal is to shut off the lights in the fewest moves possible, you will need to decide which buttons to press. Remember, each button press effects the surrounding buttons, so play your moves carefully. For example, if button 14 is pressed, all of the lights on the cube will be shut off. Congratulations...you just solved PUZZLE 1. LOOPING- Since the CUBE is 3-dimensional, you have to cons

Summary of the content on the page No. 8

STEP 3 Press 19 20 21 button 40. Now 22 23 24 PRESS buttons 38, 40, 25 26 27 41, 42, and 44 46 47 48 123 10 11 12 37 38 39 are lit. Now you 49 50 51 456 13 14 15 40 41 42 have 5 buttons 52 53 54 789 16 17 18 43 44 45 to go. 28 29 30 31 32 33 34 35 36 19 20 21 STEP 4 This is 22 23 24 PRESS your final move. The 25 26 27 only lights on the 46 47 48 123 10 11 12 37 38 39 board are 38, 40, 41, 49 50 51 456 13 14 15 40 41 42 42, and 44. Press 52 53 54 789 16 17 18 43 44 45 button 41. All the 28 29 30

Summary of the content on the page No. 9

THE HELP FEATURE If you seem to be stuck on a puzzle, this is a good way to get you back on the right track. The Help feature can be used in MODES 1 and 2 only on puzzles requiring 6 moves or more. However you cannot receive help for the last puzzle, puzzle #54. When you start a puzzle, you can either jump right in by pressing the START button or you can start a puzzle by pressing the HELP button instead of the START button in order to get advice. When you press HELP instead of START to begin a

Summary of the content on the page No. 10

During game play, you can escape from the current puzzle and select another puzzle to play. You can choose any puzzles ranging from the 1st to your highest achieved one. (You cannot select a puzzle higher than your LAST SOLVED PUZZLE) For selecting the first 9 puzzles, press PUZZLE, then the desired puzzle number (on FACE 1) to start the game. For the next 9 puzzles, you can input the number by pressing a button on FACE 2. This follows for all puzzles through #54. For example, For puzzle #17, pr

Summary of the content on the page No. 11

advancing to the next puzzle! Up to 8 excess moves will register on the game board. MODE 2 MODE 2 is similar to MODE 1, except that all the puzzles are randomly generated by the computer. You will be able to tell how many moves are required to solve a puzzle right before the puzzle appears as you did in MODE 1 (see previous charts). NOTE: When you access MODE 2, the default game, or first game in MODE 2, the computer allows you to do the same puzzle level you achieved in MODE 1. So if you have s

Summary of the content on the page No. 12

INSERTING THE BATTERIES 1. Unscrew the 3 battery screws using universal philip screw driver. 2. Open the battery door. 3. Replace three pcs 1.5V "AA" batteries or LR06 with battery polarity marking indicated in the compartment. 4. Close the battery door and fasten the battery screws using universal philip screwdriver. TO ENSURE PROPER FUNCTION : - DO NOT MIX OLD AND NEW BATTERIES - DO NOT MIX ALKALINE, STANDARD OR RECHARGEABLE BATTERIES. - BATTERY INSTALLATION SHOULD BE DONE BY AN ADULT. - NON-R

Summary of the content on the page No. 13

90-DAY LIMITED WARRANTY Tiger Electronics, Inc. (Tiger) warrants to the original consumer purchaser of this product that the product will be free from defects in materials or workmanship for 90 days from the date of original purchase. This warranty does not cover damages resulting from accident, negligence, improper service or use or other causes not arising out of defects in materials or workmanship. During this 90-day warranty period, the product will either be repaired or replaced (at Tiger'

Summary of the content on the page No. 14

®, TM, © 1997 TIGER ELECTRONICS, INC. All rights reserved. 980 Woodlands Parkway, Vernon HIlls, Illinois 60061, USA. www.tigertoys.com © 1996 TIGER ELECTRONICS (UK) LLC. Belvedere House, Victoria Avenue, Harrogate, North Yorkshire, HG1 1EL PRINTED IN HONG KONG 75092001IWTIE-01 14

Summary of the content on the page No. 15

OUT CUBE ON/OFF/RESET SOUND PUZZLE GAME HELP START MODEL 7-592 Ages 8 and up LIGHTS TM THERE'S A NEW CUBE ON THE BLOCK! LIGHTS OUT enters the next dimension with the LIGHTS OUT CUBE! Have you got what it takes to solve 200 quadrillion possible puzzles? Hold it in your hands -- turn it over and around, twist it, -- become mesmerized by its infinite challenges! Get your thinking cap out, and get ready to put the LIGHTS OUT... Cube-style! 15


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