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Model 7-579
TM
1
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“GET READY TO BRAIN WARP!” “GET READY TO BRAIN WARP!” BRAIN WARP is six different games in one and can be played by 1 to 6 players. QUICK DESCRIPTION OF THE GAMES GAME 1-- COLORS (1- 6 players) Player must react to verbal commands, rotating BRAIN WARP so that a particular color is in the top position. Each command will be one of 6 colors: RED, YELLOW, PURPLE, ORANGE, WHITE OR GREEN. GAME 2 -- NUMBERS (1 - 6 players) Same as Game 1, except that numbers 1 through 6 are used instead of the colors
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GAME 4 -- MEMORY MATCH (1 - 6 players) In this game, a verbal command consists of a combination of colors and numbers given as a group. The player must therefore remember the numbers and colors in the correct order and then rotate BRAIN WARP into the positions commanded in the correct sequence. GAME 5 -- CODE BUSTER (1 player only) Instead of verbal commands, the player is required to discover a hidden sequence of colors which is randomly selected by BRAIN WARP. Trial and error rotation accompa
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DETAILS OF GAME PLAY Games 1-4 consist of 3 rounds of play. BRAIN WARP will tell each player when to take his turn and will keep track of individual scores. Individual and CUMULATIVE scores are given for each player after each round. After the third round, in addition to announcing the cumulative scores, BRAIN WARP will also announce the order of final scores indicating which player placed 1st, 2nd, 3rd, etc. NOTE: At the end of any game, the scores will be repeated as many times as necessar
Summary of the content on the page No. 5
When a VERBAL COMMAND is given, BRAIN WARP recognizes a correct input only from the commanded color or number. The player has time between commands to quickly select the correct color or number. If a player is not fast enough moving to the commanded color or number he will be “razzed” out. In Games 1-3, the time between commands will decrease making it harder to keep up! The shortest time between commands is .7 seconds which will challenge even the fastest players. “IF YOU DON’T KEEP UP WITH
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FUNCTIONS OF START/SELECT BUTTON 1. To turn on the unit. 2. To confirm game selection. 3. To confirm number of players. 4. To begin each player’s turn in each round of play. 5. To “fast start” (repeat) the same game over again with the same number of players. (Press button right after BRAIN WARP says, “This game is finished” but before it says: “Want to warp again?”) 6. To repeat your final scores, press the START/SELECT button within 5 seconds after final scores are announced. 7. To shut off th
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IMPORTANT: BRAIN WARP MUST BE HELD STRAIGHT UP FOR THE GAME SENSORS TO “READ” YOUR SELECTIONS CORRECTLY! ALSO, YOU MUST ROTATE DIRECTLY FROM SELECTION TO SELECTION—NOT DIAGONALLY OR THROUGH ANOTHER COLOR. TO PLAY: Press the START/SELECT button to turn on BRAIN WARP. The unit will say, “GET READY TO BRAIN WARP!” and will then instruct you to select your choice of game. Turn BRAIN WARP so that the game you select (1-6) is facing straight up as in the illustration above. Then press the START/ S
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GENERAL COMMENTS ON THE GAMES In Games 1-4, an incorrect move simply ends a players turn in the round. In game 5, a player has 60 seconds to “FIND THE CODE.” If the code is not found, game is over. In game 6, an incorrect move means a player is eliminated from the game! — In Games 1-4, a player completes his turn by successfully completing all commands in the round or by “razzing” out (making a mistake). — In Game 5, a player completes his turn by solving the code or by running out of time. —
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DETAILS OF GAMES 5 & 6 In GAME 5, the player is trying to break a secret color code in each round. There is only 60 seconds to break the code, the method of breaking the code is trial and error. BRAIN WARP will tell the player what color to start on before play begins. The player selects the next possible color and rotates BRAIN WARP to that color. Each time the player hears a positive confirmation tone it means he has chosen the correct next color of the code. The player then continues to
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“WANNA WARP AGAIN” “WANNA WARP AGAIN” As you’ve probably noted, BRAIN WARP likes to talk. When you begin play, he’ll tell you to “GET READY TO BRAIN WARP!” When a game is completed, he’ll say “THIS GAME IS FINISHED” and then ask you if you “WANNA WARP AGAIN?” If you press the START/ SELECT button within 5 seconds of him saying “THIS GAME IS FINISHED”, you can “quick start” yourself into a repeat of the same game selection with the same number of players. Also, BRAIN WARP will repeat the final
Summary of the content on the page No. 11
INSERTING THE BATTERIES To insert/replace batteries, remove the battery compartment cover on the game as shown, which is located in the # 6 spike. Have an adult unscrew the battery cover and remove. Insert 4 “AA” batteries, UM-3 or equivalent making sure to align “+” and “-” as shown. TO ENSURE PROPER FUNCTION: • Do not mix old and new batteries • Do not mix alkaline, standard (carbon/zinc) or rechargeable (nickel/cadmium) batteries. • Battery insertion/replacement should be done by an adult. •
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DEFECT OR DAMAGE If a part of your game is damaged or something has been left out,DO NOT RETURN THE GAME TO THE STORE. The store doesn’t have replacement parts. Instead, write to us at: TIGER ELECTRONIC TOYS REPAIR CENTER 980 Woodlands Parkway, Vernon Hills, Illinois 60061, U.S.A. In your note, mention the name of your game, the game’s model number, and tell us briefly what is the problem. Also include sales slip, date, of purchase and price paid. We will do our best to help. 12
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90 - DAY LIMITED WARRANTY Tiger Electronic Toys warrants to the original consumer purchaser of any of its electronic games that the product will be free of defects in material or workmanship for 90 days from date of purchase. During this 90-day warranty period the game will either be repaired or it will be replaced (at our option) without charge to the purchaser, when returned either to the dealer with proof of the date of purchase, or when returned prepaid and insured with proof of date of purc
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Tiger Electronic Toys will not be liable for loss of use of the product or other incidental or consequential costs, expenses, or damages incurred by the purchaser. Any implied warranties are limited in duration to the 90-day period from the original date of purchase. This warranty gives you specific legal rights and you may also have other rights which vary from state to state so the foregoing limitations may not apply to you. This warranty does not cover damage resulting from accident, unreason
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TIGER ELECTRONIC TOYS, REPAIR CENTER 980 Woodlands Parkway, Vernon Hills, Illinois 60061, USA. Also, don’t forget to show your return address. 3) Put parcel post stamps on the package; insure the package, then mail. After the 90-day warranty period and up to one year from the date of purchase, do all of the above PLUS enclose your check or money order for US$12.00 payment for the repair service. 15
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© 1996 TIGER ELECTRONICS, INC. BRAIN WARP IS A TRADEMARK OF TIGER ELECTRONICS, INC. 980 WOODLANDS PARKWAY, VERNON HILLS, ILLINOIS 60061, USA. © 1996 TIGER ELECTRONICS (UK) LLC. BELVEDERE HOUSE, VICTORIA AVENUE, HARROGATE, NORTH YORKSHIRE HG1 1EL, 7579IWTIE-1 ENGLAND. PRINTED IN HONG KONG 16