Fundex Games RAGE user manual

User manual for the device Fundex Games RAGE

Device: Fundex Games RAGE
Category: Games
Manufacturer: Fundex Games
Size: 0.67 MB
Added : 3/23/2013
Number of pages: 7
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Summaries

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Abstracts of contents
Summary of the content on the page No. 1


GAME INSTRUCTIONS
NUMBER OF PLAYERS: 2 to 8
AGES: 8+
EQUIPMENT: One RAGE deck of 110 cards as follows – 6 colored sets of 16 cards
(numbered 0 to 15 – red, green, purple, orange, yellow and blue), and 16 Action
cards (2 Wild Rage, 4 Change Rage, 4 Out Rage, 2 Bonus Rage and 2 Mad Rage).
OBJECT: Be the player with the highest score by accurately bidding on the
number of tricks you will win per round.
SETUP: Choose a player to be scorekeeper and write the names of the players
along the to

Summary of the content on the page No. 2

PLAY: (Underlined words are explained further in the definition section) 1) The player to the left of the dealer leads with a card from their hand by placing it face up in the center of the play area. Play passes to the left. 2) All players in turn, must lay down one card face up from their hand into the center of the play area. 3) Each player MUST follow suit. If it is not possible to follow suit, the player may play any card from their hand including a trump or action card. 4) When al

Summary of the content on the page No. 3

bonus bonus rrage age mad mad rrage age out out rrage age change change rrage age wild wild rrage age RULES FOR USING ACTION CARDS: A player may ONLY play an Action card if they cannot follow suit or they are leading. Action cards do not belong to any of the six suit colors. +5 • BONUS RAGE: The winner of the trick which includes this Action card has five points added to their score at the end of the round. -5 • MAD RAGE: The winner of the trick which includes this Action card has five poi

Summary of the content on the page No. 4

bonus bonus wild wild change change out out rrage age rrage age rrage age rrage age change change rrage age EXAMPLE OF PLAY: 55 12 12 00 10 10 15 15 22 22 15 15 +5 77 W ! 5 5 5 12 12 12 0 0 0 10 10 10 15 15 15 2 2 2 2 2 2 15 15 15 7 7 7 Trump P layer A’s hand Player B’s hand Player C’s hand In round seven, Player C deals only four cards to all players. Each player reviews their cards to predict the number of tricks they hope to win. Player A announces that they will win two tricks. Player B b

Summary of the content on the page No. 5

bonus bonus rrage age out out rrage age wild wild rrage age Trick Three: +5 Player A leads the third trick with the Bonus Rage card. Seeing as that the trick was led with an Action card, Player B can play 77 any card from their hand. This will determine the lead color for this trick. They play the Orange 7, which is currently winning 15 15 the trick. Player C trumps the Orange 7 with a Red 15. Player C 7 7 7 wins the trick and will lead the final trick. Player C will note that Player they

Summary of the content on the page No. 6

EXAMPLE OF SCORING: Using the example of play as noted previously, Player A did not accurately bid and only took one of the two tricks they had hoped to win (+0). They do not get any points for bidding, but they do get one point for the single trick they won. This makes their score for the round one point (0 + 1 = 1). Player B did take the number of tricks that they predicted they would (+10). For winning two tricks, they receive two more points. Therefore, Player B gets twelve points for t

Summary of the content on the page No. 7

PLAYERS 9 8 7 6 5 4 3 2 1 TOTAL Permission granted to photocopy this score sheet.


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