Fundex Games Phase 10 Deluxe user manual

User manual for the device Fundex Games Phase 10 Deluxe

Device: Fundex Games Phase 10 Deluxe
Category: Games
Manufacturer: Fundex Games
Size: 2.67 MB
Added : 3/23/2013
Number of pages: 6
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Summaries

Below you will find previews of the content of the user manuals presented on the following pages to Fundex Games Phase 10 Deluxe. If you want to quickly view the content of pages found on the following pages of the manual, you can use them.

Abstracts of contents
Summary of the content on the page No. 1

• 5 points for each card numbered 1-9
• 10 points for each card numbered 10-12
®
• 15 points for each “Skip” card
• 25 points for each “Wild” card
Only the cards in a player‘s hand are scored, not cards already
laid down. After the scores are recorded, the player to the left of
the dealer becomes the new dealer. All cards are gathered and
shuffled, and a new hand is dealt.
INSTRUCTIONS
THE WINNER: The first player to complete Phase 10 at the end
of a hand is the winner. If two or more playe

Summary of the content on the page No. 2

ALL ONE COLOR: The cards are all the same color. EXAMPLE: Phase 8 requires seven cards of one color, which could be seven red cards or seven green cards, etc. The cards do not need to be in numerical order. WILD CARDS: A “Wild” card may be used in place of a number card, or may be used as any color, in order to complete a Phase. EXAMPLES: A player wants to make a run of four, but only has cards “3,” “4,” and “6.” The player uses a “Wild” card as a “5” to complete the run. Or, a player has

Summary of the content on the page No. 3

PLAYERS: 2-6 OBJECT: To be the first player to complete all 10 Phases. In case of a tie, the player with the lowest score is the winner. CONTENTS: Reference cards (listing the 10 Phases) and one deck of 108 cards; 24 each of red, blue, yellow, and green cards numbered “1” through “12,” four blue “Skip” cards, and eight “Wild” cards, two of each color. BEFORE PLAY: Choose one player to be dealer. The dealer shuffles the deck and deals 10 cards, face down, one at a time, to each player. Play

Summary of the content on the page No. 4

The player also has 3 “10s” in hand, but cannot lay them down because Phase 1 requires exactly 2 sets. Thus, the player can only add more “6s” and “8s” to the Phase made of “6s” and “8s.” • Only one Phase can be made per hand. • If you successfully make a Phase, then you try to make the next Phase in the next hand. If you fail to make a Phase, you must try to make the same Phase again in the next hand. As a result, players may not all be working on the same Phase in the same hand.

Summary of the content on the page No. 5

• 5 points for each card numbered 1-9 • 10 points for each card numbered 10-12 • 15 points for each “Skip” card • 25 points for each “Wild” card Only the cards in a player‘s hand are scored, not cards already laid down. After the scores are recorded, the player to the left of the dealer becomes the new dealer. All cards are gathered and shuffled, and a new hand is dealt. THE WINNER: The first player to complete Phase 10 at the end of a hand is the winner. If two or more players complete Pha

Summary of the content on the page No. 6

® SC ORE SHEET PLAYER 1 PLAYER 2 PLAYER 3 PLAYER 4 PLAYER 5 PLAYER 6 1 23 45 1 23 45 1 23 45 1 23 45 1 23 45 1 23 45 6 78 9 10 6 78 9 10 6 78 9 106 78 9 10 6 78 9 10 6 78 9 10


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