ページ1に含まれる内容の要旨
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ページ2に含まれる内容の要旨
w w w X X w w w E E w w w D D ... g g g N N o o o I I y y y o o o - - Page 3: Getting Started. Page 8: Using As A Regular Yoyo. Page 9: Racing – Beginner’s Mode. Page 11: Racing – Standard Mode. Page 14: For BestPerformance. Page 16: Changing Your Tires And Mags. Page 17: Tricks. Page 20: Accessories. r r r a a a 2 2 c c c e e e E E r r r G G ... c c c A A o o o P P m m m
ページ3に含まれる内容の要旨
D D E E T T R R w w A A T T w w S S w w .. G G g g N N o o y y I I o o T T GOYO OVERVIEW Trigger Square Button Round Button Screw C-Clip Screw r r T T a a E E c c G G e e r r - - .. c c o o 3 3 m m E E G G A A P P
ページ4に含まれる内容の要旨
D D E E T T R R w w A A T T w w S S w w .. G G g g N N o o y y I I o o T T STEP 1: UNLOCKING GOYO Hold down SQUARE button and flick TRIGGER up. The ROUND button will pop out. r r T T a a E E c c G G e e r r - - .. c c o o 4 4 m m E E G G A A P P
ページ5に含まれる内容の要旨
D D E E T T R R w w A A T T w w S S w w .. G G g g N N o o y y I I o o T T STEP 2: ATTACHING STRING Lower C-CLIP string into GOYO until it rests on centre axle. PressROUND button. Your string should now be securely attached to the GOYO. r r T T a a E E c c G G e e r r - - .. c c o o 5 5 m m E E G G A A P P
ページ6に含まれる内容の要旨
D D E E T T R R w w A A w w T T S S w w .. G G g g N N o o y y I I o o T T STEP 3: STRING SETUP Cut string to the correct height by letting the GOYO unwind until it touches the ground and cut atWAIST height. Tie a loop in the string then create a slipknot to wrap around your finger. r r T T a a E E c c G G e e r r - - .. c c o o 6 6 m m E E G G A A P P
ページ7に含まれる内容の要旨
D D E E T T R R w w A A w w T T S S w w .. G G g g N N o o y y I I o o T T STEP 4: WINDING STRING For correct winding, use your THUMB to pinch the string to the side of the GOYO.Wind string TIGHTLY around twice and release thumb as you continue winding. r r T T a a E E c c G G e e r r - - .. c c o o 7 7 m m E E G G A A P P
ページ8に含まれる内容の要旨
O O Y Y O O Y Y R R A A L L w w U U w w G G w w E E .. R R g g o o A A y y S S o o TO USE AS A REGULAR YOYO After following the steps in “Getting Started”, flick the TRIGGERDOWN to use as a regular yoyo. Ensure ROUND Button is pressed in before each throw. A A r r a a G G c c N N e e I I r r .. S S c c U U o o m m - - 8 8 E E G G A A P P
ページ9に含まれる内容の要旨
E E D D O O M M S S ’’ R R E E w w N N w w N N w w I I .. g g G G o o E E y y B B o o TO RACE IN BEGINNER’S MODE When string is attached and wound up, hold down SQUARE button and flick TRIGGER up. The ROUND button will pop up. If theROUND button is up, your GOYO will not sleep, but roll directly off the string. Ensure you throw your GOYO with a fast, overhand motion downwards towards the ground. See warning overleaf. :: r r G G a a c c N N e e I I r r C C .. A A c c o o R R m m - - 9 9 E E G
ページ10に含まれる内容の要旨
E E D D O O M M S S ’’ R R E E N N N N I I G G E E B B :: G G N N I I C C A A R R - - 0 0 1 1 E E G G A A P P
ページ11に含まれる内容の要旨
E E D D O O M M D D R R A A w w D D w w N N w w A A .. g g T T o o S S y y :: o o G G STEP 1: SETUP AND THROW Flick the TRIGGERUP and you’re ready to race. To race, GOYO has to be thrown with a sharpOVER- HAND fling. r r N N a a I I c c C C e e A A r r .. R R c c o o - - m m 1 1 1 1 E E G G A A P P
ページ12に含まれる内容の要旨
E E D D O O M M D D R R A A w w D D w w N N w w A A .. T T g g S S o o y y :: o o G G STEP 2: SLEEPING AND RELEASE Once your GOYO is spinning on the end of the string (sleeping), gently lower.When it touches the ground it will release from the string and race away. r r N N a a I I c c C C e e A A r r R R .. c c o o - - m m 2 2 1 1 E E G G A A P P
ページ13に含まれる内容の要旨
E E D D O O M M D D R R A A w w D D w w N N w w A A .. g g T T S S o o y y :: o o G G STEP 3: RESETTING YOUR GOYO To reset your GOYO, follow steps 1, 2 and 4 in the “Getting Started” section. STEP 2 STEP 1 STEP 4 r r N N a a I I c c C C e e A A r r .. R R c c o o - - m m 3 3 1 1 E E G G A A P P
ページ14に含まれる内容の要旨
E E C C N N A A M M R R O O w w F F w w R R w w E E .. P P g g o o T T y y S S o o E E FOR BEST PERFORMANCE Race your GOYO on a HARD surface like concrete, floorboards, tiles, etc. TO ENSURE GOYO RACES OFF THE STRING Always throw the GOYO down towards the ground with a sharp, hard and fast overhand motion. r r B B a a c c R R e e O O r r .. F F c c o o - - m m 4 4 1 1 E E G G A A P P
ページ15に含まれる内容の要旨
E E C C N N A A M M R R O O w w F F w w R R w w E E .. P P g g o o T T y y S S o o E E CAUTION Ensure ROUND Button is pressed in before each throw. When racing: Use GOYO outdoors in safe open areas away from traffic and parked cars.Pavement use not recommended. Do not chase your GOYO racer onto the road. r r B B a a c c R R e e O O r r .. F F c c o o - - m m 5 5 1 1 E E G G A A P P
ページ16に含まれる内容の要旨
S S G G A A M M D D N N A A S S E E R R I I T T G G N N Line up guide holes with guide pins Using a small screwdriver, unscrew screws to change tires and mags. Do not leave GOYO lying around in 2 parts. Always assemble when TM not in use. I I G G N N A A H H C C - - 6 6 1 1 E E G G A A P P
ページ17に含まれる内容の要旨
S S w w K K w w C C w w I I .. R R g g T T o o y y - - o o DOWN THE STRAIGHT With the spare hubcaps set up check points in a straight line. Stand at one end and see how close to each check point you can get. LIFTOFF Set up 2 chairs about 15 inches apart. Tie a string from one chair to the other. Set a jump up and try to jump the string. If you jump the string, move it up and then try and jump the string again. r r a a 7 7 c c 1 1 e e r r E E .. c c G G o o A A m m P P
ページ18に含まれる内容の要旨
S S w w K K w w C C w w I I .. R R g g T T o o y y - - o o QUARTERMILE Make a start line, then make a finish line about 19 feet away using spare hubcaps. See who gets to the finish line first! BULLSEYE Pick a target 19 feet away from you. Take it in turns to see who can get closest to the target.Place a spare hubcap where the GOYO rests. After using all the spare hubcaps, the winner is the one who has the hubcap closest to the target. r r a a 8 8 c c 1 1 e e r r .. E E c c G G o o A A m m
ページ19に含まれる内容の要旨
S S w w K K w w C C w w I I .. R R g g T T o o y y - - o o CRASHANDBASH Set up some pins to knock down (eg. empty cans). The aim is to knock over as many pins as possible. Start from 3 feet away and when you get better, move further backwards. OUTRUN Start at the same place and "Ready, set, go!", see who can race the furthest away. r r a a 9 9 c c 1 1 e e r r E E .. c c G G o o A A m m P P
ページ20に含まれる内容の要旨
S S E E I I R R w O O w w S S w S S .. E E g g C C o o y y C C o o A A r r a a - - c c e e 0 0 r r .. c 2 2 o E E m G G A A P P P a c k a g i n g m a y v a r y