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™
Nitro Jr. Notebook
c
2007 VTech
Printed in China
91-02239-001
74400 IM.indd 1 5/19/07 9:26:18 AM
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Dear Parent, ® At VTech we know that in order to effectively reach kids, today’s learning tools have to be plugged into the fast-paced world around them. That’s why we created the Grade School Learning Series – an engaging set of stylized, interactive computers specially designed to get grade-school kids up to speed with their fast-paced, tech-savvy world. Every product in the Grade School Learning Series covers a wide r
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INTRODUCTION ® ™ Thank you for purchasing the VTech Nitro Jr. Notebook . ™ The Nitro Jr. Notebook is a diverse and fun learning toy specifically designed to capture children’s imaginations! Enter a world of learning fun with 8 different cartridges packed with interactive games that teach school basics – the alphabet, vocabulary, math, nature and science, social studies, art, music and more! With 50 activities, vivid animations, fun sound effects and upbeat melodies you’ll be ready to take
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WARNING: All packing materials such as tape, plastic sheets, wire ties and tags are not part of this toy, and should be discarded for your child’s safety. GETTING STARTED POWERSOURCE ® ™ The Nitro Jr. Notebook operates on 3 “AA” batteries (UM-3/LR6) or a VTech 9V adaptor (sold separately). BATTERYINST ALLATION NOTE: For best performance, remove all factory-installed batteries and use new, alkaline batteries. 1. Make sure the unit is turned OFF. 2. Locate the battery cover at the bo
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AC-DC ADAPTOR ® Use a standard 9V 300mA AC/DC adaptor. We recommend the use of a VTech 9V AC/DC adaptor. CONNECTING THE ADAPTOR 1. Make sure the unit is turned OFF. 2. Locate the adaptor jack on the back of the unit. 3. Insert the adaptor plug into the unit’s adaptor jack. 4. Plug the adaptor into an electrical outlet. 5. Turn the unit ON. Note: When the toy is not going to be in use for an extended period of time, unplug the adaptor. ADAPTORNOTICE • The toy is not intended for use
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PRODUCT FEATURES 8SPECIFIC LEARNING CARTRIDGES With the 8 cartridges, you can choose from different categories of learning and play: • Language Arts • Math Explorer • Nature and Science • World Discovery • Social Studies • Music Studio • Art Album • Game Time AUTOLEVEL UP ANDDOWN After continuously achieving 80-100 points for 3 rounds, the difficulty level will automati- cally increase. If the score is lower than 60 points for each round, after 3 rounds, it will decrease. AUTO POW
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1. Press the Enter key when you see an activity you like. 2. Use the direction keys on the mouse or keyboard to select the activity you like and press the Enter key to confirm. 3. Type the activity number and press the Enter key to confirm. 4. Press the Activity key at any time to enter the main menu. You can choose an activity using the above methods. 5. Inserting a cartridge into the slot will enter the submenu of that category. An activity can be chosen using the methods previously descr
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KEYBOARD FUNCTION ™ Your Nitro Jr. Notebook has a QWERTY keyboard that doubles as a music keyboard. It also features the function keys below. FUNCTIONKEYS NumberKeys: Press these keys to input numbers during activities or in the activity menu. Symbol Keys: Hold the Shift key and press the number keys to input symbols in Text Editor. Letter Keys: Press these keys to input letters in related activities. Musical NoteKeys: Press these keys to input musical notes in rel
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Backspace: Press this key to erase the character to the left of the cursor or to undo the last action in certain activities. Delete: Press this key to delete all input in Text Editor and Party Faces. Insert: Hold the Shift key and press the Insert key to insert a picture in Text Editor and Stamp Fun. Enter: Press this key to enter an activity or to confirm your answer. Record: Press this key to start recording your song in Melody Maker. Stop: Press this key to s
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25 Town Visit 26 Town Rally 27 Vehicle Show World Discovery 28 Sound Engine 29 Follow Me 30 Odd One Out 31 Cake Maker 32 Odd One Out 33 Magic Life Social Studies 34 Daily Wonder 35 Before and After 36 Musical Note Catch 37 Follow Me 38 Melody Maker Music Studio 39 Remix Circus 40 Ear Tuner 41 Music Box 42 Stamp Fun 43 Party Faces Art Album 44 Slide Puzzle 45 What’s wrong? 46 Memory Challenge 47 Space Blaster Game Time 48 Push and Mo
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Activity 04.W ordShow Choose a word to enjoy a short animation! Activity 05. WordSpy A short animation is shown on the screen. Can you guess which word matches it? Use the arrow keys or mouse to select your answer and press Enter to confirm. Activity06. BeginningLetter A short movie showing a word will appear. Try to remember what the first letter of the word is, then choose a letter to complete the word! Press Enter to confirm. Activity 07.Missing Letter A short movie is sho
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Activity15. Complete the Addition A spaceship is flying in the sky and is suddenly blocked by two number obstacles! Remove the obstacle by completing the addition question so that the spaceship can complete its mission. Activity 16. Subtraction Rescue A spaceship is flying in the sky and is suddenly blocked by two number obstacles! Remove the obstacle by completing the subtraction question so that the spaceship can complete its mission. Activity 17.What’ sMissing? Choose a bowling
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Activity26. TownRally Match the people to the places where they work. Activity27. V ehicle Show Choose a vehicle to enjoy a short animation. Activity28. SoundEngine Listen carefully and match the vehicle to the sound that it makes. Activity29. Follow Me Listen to the sounds carefully and then use the arrow keys or mouse to select the corresponding vehicles. Activity30. Odd One Out Choose the vehicle that is different from the other ones by using the
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Activity 38. MelodyMaker Press the Record key or choose the Record icon on the screen and press Enter to start the recording. Then use the musical note keys and the pause key to create your song. Press the Stop key or choose the Stop icon and press Enter to stop the recording. When you’re finished creating your song, select the Play icon and press Enter to listen to your masterpiece! Activity 39. RemixCircus Choose a song, and jam the sounds into the melody by pressing the
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Activity 48. Push and Move A spaceman’s way back to his ship is blocked! Use the arrow keys or mouse to push and move the obstacles out of the way. Activity 49. CarrotPatch Help the rabbit load the vegetable cart! Use the arrow keys or mouse to catch the carrots as they come out of the ground. Activity50. Animated Pairs Watch the animated objects and remember where they are. After a while, they will be covered up. Use the arrow keys or mouse to find the matching pairs. CARE & MAINTENA
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OTHER INFO ® VTech Electronics North America, L.L.C. and its suppliers assume no responsibility for ® any damage or loss resulting from the use of this handbook. VTech Electronics North America, L.L.C. and its suppliers assume no responsibility for any loss or claims by third ® parties that may arise through the use of this software.VTech Electronics North America, L.L.C. and its suppliers assume no responsibility for any damage or loss caused by deletion of data as a result of malfunction,