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®
™ *
AGES 8+
71094
Deluxe 2 Player System
Thank you for purchasing the LAZER TAG Deluxe 2 Player System. Please be
sure to read and follow all instructions carefully before using this product.
Includes 1 Green Tagger™* Unit, 1 Green HUD™* Unit, 1 Orange Tagger™* Unit, 1
Orange HUD™* Unit, 2 Connector Cables, Stickers & Instructions.
Each Tagger™* Unit requires 6 x 1.5V “AA” or R6 size batteries (not included).
Alkaline batteries recommended. Phillips/cross head screwdriver (not included)
ne
ページ2に含まれる内容の要旨
TABLE OF CONTENTS Quick Start Guide..........................................................................1 Ending Games Early ....................................................................17 Introduction.....................................................................................2 11 Pre-Programmed Games......................................................18 Battery Installation Information................................................3 Classic Lazer Tag®/Custom Lazer Tag® .
ページ3に含まれる内容の要旨
" " QUICK START GUIDE QUICK START GUIDE For a quick, “Grab & Go” game of Lazer Tag®, simply follow these steps: For a quick, “Grab & Go” game of Lazer Tag®, simply follow these steps: 1. Press the TRIGGER to wake your Tagger™*Unit up. 1. Press the TRIGGER to wake your Tagger™*Unit up. 2. Verify that the power-up SFX are played, and “LTAG” appears on the LCD 2. Verify that the power-up SFX are played, and “LTAG” appears on the LCD screen. screen. 3. Press the TRIGGER to start the Classic LAZER T
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Thank you for purchasing the Lazer Tag® Deluxe 2 Player Thank you for purchasing the Lazer Tag® Deluxe 2 Player System! Step into LAZER TAG – where video game action System! Step into LAZER TAG – where video game action comes to life!™* LAZER TAG combines extreme team comes to life!™* LAZER TAG combines extreme team competition with hi-tech accuracy. Assemble your team and competition with hi-tech accuracy. Assemble your team and lead them into The Ultimate Game of Electronic Tag™* to lead t
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TO INSERT BATTERIES Using a Phillips/cross IMPORTANT: BATTERY INFORMATION head screwdriver, loosen Please retain this information for future reference. the screw in the battery Batteries should be replaced by an adult. compartment cover of each TAGGER (screw stays CAUTION: attached to cover). Remove 1. Always follow the instructions carefully. Use only batteries specified and be sure to insert item correctly cover. Insert 6 x “AA”/R6 by matching the + and – polarity markings. alkaline b
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Accessory HUD (Heads Indoor/Outdoor Launching Tube Track Up Display) Switch Receiving Tube LCD Screen Brightness Slide Switch Increase/ +10 Button Cancel/ Sleep Button OK Button 2ndF Button Decrease/ -10 Button Accessory Display/Contrast Track Battery Door Button Reload Reset Button Lever TAGGER RIGHT SIDE TAGGER REAR VIEW IFF Beacon and Receiver Dome TAGGER Speaker Switch (On/Off) Speaker Sight Sight Shield Button Function Button Trigger TAGGER LEFT SIDE HUD (HEADS UP DISPLAY) 4
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the game. Second Function: 2ndF + DISPLAY = Adjusts the BUTTONS LCD contrast. The following buttons are used to enter information into your FUNCTION: Selects the special modes for the Trigger and the TAGGER before, during, and after the game. Each button has two Shield. Holding this button while pulling the Trigger adds Mega- functions: its Main Function and its Second Function. Tag power to the next tag that you launch. Holding this button 2ndF: Hold this button down and quickly press then
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1. Alert Icons (Tagged, Locked-On, Scored, Danger) HUD (HEADS UP DISPLAY) 2. Alpha-Numeric Display (Instruction, Game Type, Time, Warnings) Earpiece 3. Multipurpose Bar Graphs (Ammo, Tags) Adjustable strap [audio feedback] 4. Reconfigurable Numeric Display (Team, Player, Ammo, Shields, Tags) 1 2 Eyepiece Optical Projector Connector [visual feedback] VISUAL CONFIRMATION SYMBOLS: Flashes when you are tagged by Red another player. Flashes when you tag another Yellow player. 3 4 3 Flashes whe
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TO HOOK UP THE TAGGER TO THE HUD (HEADS UP DISPLAY) HEADSET SYSTEM Plug this end of the Connector Cable into the HUD (HEADS UP DISPLAY) Cable Port. Rumble Pack Port Plug this end of the HUD Unit Connector Cable into the Cable Port HUD port on the TAGGER. STICKERS Several stickers have been included for you to decorate your TAGGER. Please apply the stickers anywhere you like on your TAGGER with the exception of the: LCD screen, IFF Beacon/ Receiver Dome and the Launching and Receiving Tube
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TO WEAR THE HUD (HEADS UP DISPLAY) LAZER TAG® CODE OF CONDUCT HEADSET SYSTEM LAZER TAG Players follow a strict code of conduct when playing 1. Wake up the TAGGER by pressing the TRIGGER. LAZER TAG. The following is the Official LAZER TAG Code Of 2. Put the HUD (HEADS UP DISPLAY) HEADSET on over your head, Conduct that should be strictly adhered to in every game of similar to putting on a pair of sunglasses. Take the right side of LAZER TAG. the headband, and stretch it across the back of yo
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Rule 5: LAZER TAG is a Team Sport are raised, your opponents cannot tag you, you cannot launch any tags, and no other player can get a lock-on to you or any Although LAZER TAG is a highly competitive sport, in many of IFF info about you. When shields are raised, both bar graphs the games you must consider the success of the team first. will be shown as “full” until you have less than 10 seconds of Players will win and lose as teams, not individuals. There’s no shield time left in the game
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•Team Tags – The Host can choose whether tags from your that you need to be alerted to special conditions – such as own teammates will or will not affect you. Make sure you being Overheated or Neutralized, having raised your shields, or if ask whether the TAG MASTER has selected Team Tags or not! a direction swap has just taken place. Tagging members of your own team counts against your ranking •Team and Player Ranking – At the end of all games except at the end of the game and in some games
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select the Secondary Alternate Data Display to watch the Tags MEDIC MODE counter increase as tags are added. Medic Mode is used to give assistance to, or receive assistance When a nearby teammate requests assistance, all the TAGGER from, other players on your team. It can be used to assist a units of players who have not yet assisted the Requesting player who is in danger of being tagged out, or to build-up one Player will display “SEND” along with “00” shown as the amount of your team’s
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that the Medic Mode operation has concluded successfully. The PROGRAMMABLE GAMES actual transfer is performed via the Receiver Dome. Be the TAG MASTER! Medic Mode has many benefits, but it also has important Think you’ve got what it takes to be the TAG MASTER? Prove limitations. Please note the following: - The Assisting Player must respond within 20 seconds of receiving the it by being the winner in your first game of LAZER TAG! Earn request for assistance. this title and you will have the
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In all of the games except for Zone games (OWNZ, 2TOZ, and 3 You are now in the Host Menu TOZ) the TAG MASTER plays using the TAG MASTER TAGGER. In where you will have the following 10 Zone games, the TAG MASTER must program the game into one game options to choose from: TAGGER, which becomes the ZONE TAGGER, and then use his/her • CUST – customized game for individual players own TAGGER to JOIN the game like any other player. • 2TMS – customized game for 2 The Zone TAGGER should be se
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• RELD: <##> - Number of reloads available for each player. Once you have set the number of TAGS (the last option), the Each reload gives you 10 additional tags. This value can be screen will display: “ADD” above two numbers, and will begin anywhere from 0 to 99, or unlimited (“UL”). making a sound effect. This sound effect indicates that the • MEGA: <##> - Number of Mega-Tags available for each TAG MASTER will start joining other players into the game. player. This value can be anywhere
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DEC R E the TAG MASTER is free to take up his/her initial position. 2. The TAGGER will make a power-up sound and then display the Main Menu which has four options: NOTE: If you are Hosting a Zone game (OWNZ, 2TOZ, 3TOZ) • LTAG – Play a basic Grab & Go game of Classic LAZER TAG. the TAG MASTER TAGGER will become the Zone, not a player • JOIN – Join a game Hosted by another player. TAGGER. When the T-Minus countdown screen has concluded • HOST – Be the TAG MASTER and the TAGGER says “GOOD L
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then press the OK button and the TAG MASTER will assign countdown reaches “T-00” the game will start automatically, you to the team with the fewest players, in order to keep the and will run for the selected number of minutes. teams even. NOTE: The team you are assigned to may be different from END OF GAME DEBRIEFING AND SCORING the team you requested. The TAG MASTER will attempt to The game ends and the debriefing process begins when the honor all team requests, but it cannot assign more
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no teams. Below this are two numbers which show how many player and their team did in the game. If a player is slow getting times you TAGGED THEM and how many times they TAGGED YOU. to the Debriefing, the TAG MASTER can temporarily skip over If “??” is displayed in the TAGGED THEM section, press OK to him by pressing OK to move on to the next Player TAGGER to request this data from the other player’s TAGGER. be debriefed. The TAG MASTER will eventually come back to the In addition to thes
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2. CUSTOM LAZER TAG (CUST) 11 PRE-PROGRAMMED LAZER TAG® GAMES The object of this game is to be the last player not tagged out, 1. CLASSIC LAZER TAG (LTAG) while scoring as many tags against your opponents as possible. The object of this game is to be the last player not tagged out. It In the Custom LAZER TAG game, all other players are your is an aggressive, go-get-em type of game. opponents. [TAG01] In the Classic LAZER TAG game, all other players are your This variation of Classic LAZER T