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OWNERS AND SERVICE MANUAL
INNOVATIVE CONCEPTS IN ENTERTAINMENT INC.
10123 MAIN STREET, CLARENCE, NY 14031
SERVICE: 1-716-759-0360
FAX: 1-716-759-0884
E-MAIL: service@icegame.com
WEBSITE: www.icegame.com
NGL
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TABLE OF CONTENTS INTRODUCTION………………………………………...PAGE 3 • GAME FEATURES • GAME PLAY SET-UP / TESTING / MAINTENANCE………………..PAGE 4 • SAFETY PRECAUTIONS • GAME SET-UP • ASSEMBLY • TESTING • CLEANING PROGRAMMING………………………………………..PAGE 5 - 9 • OPTION MODES • ERROR CODES QUICK TROUBLESHOOTING…………………………PAGE 10 - 11 • PROBLEMS AND SOLUTIONS GAME REPAIR…………………………………………..PAGE 12 - 15 • GLASS REPLACEMENT • MECHANICAL REPAIR • ELECTRICAL / ELECTRONIC REPAIR PARTS LISTI
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INTRODUCTION GAME FEATURES GAME PLAY As coins are inserted into the PINNACLE CRANE™ all Thank you for your purchase of the new PINNACLE metal game, a “Ding” is heard for each coin inserted. CRANE™ game from I.C.E. When sufficient coins have been inserted, the claws click closed and then reopen, which signals the start of The brand new PINNACLE CRANE™ all metal crane the game. The crane will then position itself in the game by I.C.E. was designed with the operator in middle of th
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SETUP / TESTING / MAINTENANCE BEFORE YOU BEGIN TESTING After the initial setup, it is time to test your game for IMPORTANT: FAILURE TO FOLLOW THESE proper operation. DIRECTIONS CLOSELY COULD CAUSE SERIOUS DAMAGE TO YOU AND/OR YOUR GAME. 1. Locate the game in its permanent location and lock the casters. WARNING: WHEN INSTALLING THIS GAME, 2. Be sure that the game has been properly plugged into A 3 PRONG GROUNDED A.C. RECEPTACLE a three prong grounded outlet and that the re
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PROGRAMMING MODE DESCRIPTION MIN / MAX / DEF MEANING (Credit Display) (Timer Display) BASIC PROGRAMMING 0 Game Type 0, 1, 0 0—Left, Right, Forward, Backward, Nudge
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PROGRAMMING Mode Explanations 0. GAME TYPE—There are 5 game types: − 0 Left, Right, Forward, Backward, Nudge—This mode is for a control panel that commonly has a joystick and allows the player to lower the claw each time the drop button is pressed. This allows the player to hone in on the prize they are attempting to win. NOTE: The crane will po- sition itself according to the operator presets, options 14 and 15, at coin up if Option 21 is set to “0” (Off). The crane head will position i
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PROGRAMMING 12. RIGHT TIME—This option allows the operator to adjust the time the right drive motor will stay on, for centering purposes at game start up. Available time settings are 0—40 intervals of 1/4 sec. EXAMPLE: If this option is set at 5, then at coin up the right drive motor will stay on for (5 * 1/4 sec. = 1 1/4 sec.) 1 1/4 sec. This option is used to correctly center the crane at coin up in d
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PROGRAMMING Entering the Programming Mode To enter the programming mode, open the front door and press the button marked PROG, located near the main board, and the crane will move to the front center of the game. NOTE: The game WILL NOT go into the programming mode if the door is “closed”, or the door switch has been pulled to its outer most position. Once you are in the programming mode, move the joystick forward and backward to move through the modes. To change the value of the mode, mov
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PROGRAMMING Test Mode Explanation Every time that the game is powered up, the door is closed or exiting programming mode, the game will run through a test mode to check the following items: - HOME BACK SWITCH - FRONT / BACK MOTOR - E² (MEMORY) - HOME LEFT SWITCH - LEFT / RIGHT MOTOR - UP SWITCH - CREDIT / COIN DISCONNECT - DOWN SWITCH - CLAW CLOSE, CL
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QUICK TROUBLESHOOTING PROBLEM PROBABLE CAUSE SOLUTION THE DECIMALS ON THE 4 THIS IS IN FACT NOT A PROBLEM BUT A WAY OPEN THE FRONT DOOR AND THE DISPLAYS ARE LIT UP OF LETTING THE OPERATOR KNOW THAT ERROR CODES ARE SHOWN ON THE THERE WAS A PROBLEM DURING THE START DISPLAYS. TO ADVANCE THROUGH UP MODE THE ERROR CODES, PRESS THE FIRE BUTTON NO GAME POWER ON-OFF SWITCH ON THE GAME IS TURNED OFF TURN POWER ON BLOWN A.C. POWER FUSE REPLACE WITH PROPER FUSE GAME NOT PLUGGED OR CORD
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QUICK TROUBLESHOOTING - NOTE: A self test will be performed each time the front door is “closed” , the game is powered up, or when you exit programming mode. - NOTE: The game will not count credits or plush out on either the mechanical or software counters while the front door is open. - NOTE: If the Wagon does not move smoothly through a full travel from left to right, check to see that the wheel spacing is correct. If the spacing is correct, then check the 2 cabinet rails for burrs t
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GAME REPAIR WARNING: ALWAYS REMOVE POWER FROM FRONT GLASS THE GAME BEFORE ATTEMPTING ANY SER- VICE, UNLESS NEEDED FOR SPECIFIC TEST- REPLACEMENT ING. FAILURE TO OBSERVE THIS PRECAU- 1. Remove all A.C. power from the game. TION COULD RESULT IN SERIOUS INJURY TO YOURSELF AND / OR OTHERS. 2. Remove the (3) 10-24 carriage bolts holding the top glass frame in place. TROUBLESHOOTING 3. Loosen the (5) 1/4-20 kep nuts holding each side PHILOSOPHY glass retainer in place and slide ret
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GAME REPAIR 8. Remove bolts holding playfield in place near REMOVAL OF CRANE bottom of the glass. MECHANISM 9. Install new glass from the inside of the game and drop into channel in the playfield. 1. Remove all A.C. power from the game. 10. Reinstall retainers, lights, brackets, marquee, 2. Unlock and open front door. playfield bolts and rails in reverse order. 3. Remove crane assembly as detailed previously. PLUSH RETAINER WALL 4. Loosen black thumb screw secur
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GAME REPAIR STRING REPLACEMENT MOTOR REPLACEMENT 1. Remove all A.C. power from the game. 1. Remove all A.C. power from the game. 2. Unlock and open front door. 2. Unlock and open front door. 3. Remove crane assembly as previously stated. 3. Remove crane and / or wagon assembly as previ- ously stated. NOTE: What is removed depends on 4. Disconnect the claw assembly from the crane as- which motor has gone bad. sembly by removing the two bolts securing the alu- minum coil cap
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GAME REPAIR FUSE REPLACEMENT CAUTION FOR CONTINUED PROTECTION AGAINST RISK OF FIRE. REPLACE ONLY WITH THE SAME TYPE OF FUSE HAVING THE SAME ELECTRICAL RATING. AREA LOCATION AMP VOLT MAIN BOARD F2 6 MDQ 250 F3 3 MDQ 250 F4 4 MDQ 250 POWER MOD — 3 MDQ 250 ROPE LIGHT —
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PARTS LISTINGS MECHANICAL PARTS GRAPHICS & DECALS 5011 SPRING BC7007 DECAL SIDE MARQUEE BC1002 LEFT REAR CORNER BC7013 DECAL CONTROL PANEL BC1003 RIGHT REAR CORNER JOYSTICK BC1004 CABINET FRAME BC7015 DECAL CONTROL PANEL BC1005 DOOR PANEL BUTTONS BC1006 DOOR FRAME BC7027 DECAL FRONT MARQUEE BC1007 PRIZE DOOR BC1008 SIDE PAN
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