Nintendo GameCycleの取扱説明書

デバイスNintendo GameCycleの取扱説明書

デバイス: Nintendo GameCycle
カテゴリ: ゲーム
メーカー: Nintendo
サイズ: 1.09 MB
追加した日付: 7/16/2014
ページ数: 17
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Nintendo GameCycle 取扱説明書 - Online PDF
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内容要旨
ページ1に含まれる内容の要旨

GameCycle User’s Guide 2005





GameCycle User’s Guide
2005













Three Rivers Holdings, LLC
1826 W. Broadway Rd Ste 43
Mesa, Arizona 85202













Three Rivers Page 1-1

ページ2に含まれる内容の要旨

GameCycle User’s Guide 2005 TABLE OF CONTENTS 1 SUPPORT--------------------------------------------------------------------------------------------------------1-1 2 COMPONENTS ------------------------------------------------------------------------------------------------2-2 3 SYSTEM SETUP-----------------------------------------------------------------------------------------------3-3 4 GAMECYCLE CONTROLS -------------------------------------------------------------------------------

ページ3に含まれる内容の要旨

GameCycle User’s Guide 2005 1 SUPPORT Three Rivers is dedicated to providing friendly and comprehensive support for this and all our products. The objective of this User’s Guide is to include all of the necessary information for the successful start up and operation of your GameCycle. If you have any suggestions on how we might improve this document or if you have any problems or questions, please contact us at the number below. Three Rivers Holdings LLC 1826 W. Broadway Rd. Suit

ページ4に含まれる内容の要旨

GameCycle User’s Guide 2005 2 COMPONENTS Equipment included with your GameCycle: 1 – 17” LCD TV 1 – GameCube console 1 – Nintendo GameCube AV Cable 1 – Nintendo GameCube AC Adapter (already mounted to GameCycle) 1 – GameCube videogame 1 – GameCube Memory Card 1 – GameCube Extension Cable 6 – Security screws 1 – Screwdriver 1 – Security screw bit 1 – GameCycle AC Adapter Three Rivers Page 2-2

ページ5に含まれる内容の要旨

GameCycle User’s Guide 2005 3 SYSTEM SETUP Thank you for your GameCycle purchase! This section of the user’s manual will help you get your GameCycle up and running quickly. Equipment you will need: 17” LCD TV GameCube console Nintendo GameCube AV Cable Nintendo GameCube AC Adapter (already mounted to GameCycle) GameCube videogame 6 – Security screws Security screw bit GameCycle GameCycle AC Adapter 3 or more outlet power-outlet bar Extension cord (if wall soc

ページ6に含まれる内容の要旨

GameCycle User’s Guide 2005 2. Connect the LCD TV power by inserting the power jack protruding out of the hole in the top of the stand into the outlet on the bottom of the LCD TV (Figure 3.2a) and by inserting the 3-prong jack protruding out of the bottom of the stand into the power outlet bar(Figure 3.2b). Figure 3.2: a) LCD TV power and b) the back of the GameCycle. 3. Mount the GameCube to the stand using the remaining 2 security screws and screw driver bit located in the GameCube bo

ページ7に含まれる内容の要旨

GameCycle User’s Guide 2005 5. Connect the GameCube to the LCD TV using the Nintendo GameCube AV Cable found in the GameCube box (Figure 3.5). The red, white and yellow connectors plug-in to the “AV1 IN” connectors on the LCD TV while the other side plugs in to the “ANALOG AV OUT” connector on the back of the GameCube console. Figure 3.5: Connecting the GameCube to the LCD TV. 6. Connect the GameCycle power by using the GameCycle AC Adapter found in the GameCube box by inserting sm

ページ8に含まれる内容の要旨

GameCycle User’s Guide 2005 7. Connect the GameCycle to the GameCube by inserting the GameCycle controller plug protruding out of the hole at the top of the stand into the Controller Socket on the front of the GameCube console (Figure 3.7). Note: Make sure the GameCycle controller cable leaving the back of the right support arm is connected to the GameCube extension cable found at the bottom of the stand (Figure 3.2b). Figure 3.7: Connecting the GameCycle to the GameCube. 8. Once a

ページ9に含まれる内容の要旨

GameCycle User’s Guide 2005 4 GAMECYCLE CONTROLS 4.1 Types of controls on the GameCycle: 1. To use the buttons to the left and right of the small blue screen on the GameCycle, press firmly. 2. The label for each button appears on the blue screen. a. The button on the main GameCycle screen (Figure 4.1) will give you access to an additional 3 screens of buttons. b. The button will take you back to the main GameCycle screen. c. The and arrows on the main screen control the ten

ページ10に含まれる内容の要旨

GameCycle User’s Guide 2005 4.2 GameCycle Buttons and GameCube Controller The GameCycle buttons that control the GameCube correspond to the buttons on the GameCube controller (e.g. pushing the button on the GameCycle is the same as pushing the “A” button on the GameCube controller or pushing the button on the GameCycle is the same as pushing the up on the +Control Pad of the GameCube Controller). Figure 4.3: The GameCube Controller and GameCycle screens. Three Rivers Page 4-8

ページ11に含まれる内容の要旨

GameCycle User’s Guide 2005 The function of each GameCycle button that corresponds to the GameCube controller varies with each GameCube videogame you play, so please use the instruction booklet for the particular game you are playing. In most cases, the GameCube screen will tell you which button to press. If the GameCube screen does not indicate which button to push, the “A” button generally selects an option on the GameCube game and the “B” button generally goes back a GameCube screen

ページ12に含まれる内容の要旨

GameCycle User’s Guide 2005 then change to button and accelerating the object you are controlling will be achieved by cranking backwards. Pushing the button will return the GameCycle back to the mode. 4.5 Navigation of GameCube menu screens There are two methods of using the GameCycle to navigate GameCube screens, using the push buttons on the GameCube or using the crank arms. 1. To scroll up, a. push the button or b. rotate the GameCycle crank arms forward (Figure 4.2a). 2. To

ページ13に含まれる内容の要旨

GameCycle User’s Guide 2005 If “A” on the GameCube controller causes the object to go forward or accelerate then press the “Control Type” button until is displayed. If not, go to the next step. If “R” or the “Control Stick” (Figure 4.3) on the GameCube controller causes the object to go forward or accelerate then press the “Control Type” button until is displayed. If not, go to the next step. 4.7 Control of an object (e.g. a car) during game play 1. To move forward, rotate the GameC

ページ14に含まれる内容の要旨

GameCycle User’s Guide 2005 5 GAMECYCLE RESISTANCE The GameCycle has 10 levels of resistance where 0 is the easiest level and 9 is the hardest. 1. To increase the resistance when cranking, press the button 2. To decrease the resistance when cranking, press the button Note: These buttons are on the Main GameCycle Screen (Figure 5.1) for easy access during game play. Increase Tension Decrease Tension Figure 5.1: Tension adjustment. Three Rivers Page 5-12

ページ15に含まれる内容の要旨

GameCycle User’s Guide 2005 6 GAMECYCLE CALIBRATION To calibrate the GameCycle: 1. Push the button until you see the button on the right side of the GameCycle LCD (Figure 6.1) 2. Push the button 3. Follow the instructions on the GameCycle LCD (Figure 6.2). Figure 6.1: The button used to start the a. Turn the crank arms forward at the rate that calibration process. you want to be max forward speed. Stop turning and push the button. b. Turn the crank arms backward at the rate

ページ16に含まれる内容の要旨

GameCycle User’s Guide 2005 7 TROUBLESHOOTING Problem Solution GameCycle LCD screen is blank but lit up • Remove the Controller Plug from the GameCube controller socket on the GameCube (Figure 3.7), turn off the GameCycle power by unplugging the GameCycle AC Adapter from the back of the right support arm as shown in Figure 3.6, turn the GameCycle power back on by plugging the GameCycle AC Adapter back in, once the GameCycle power is back on, insert the Controller Plug back into th

ページ17に含まれる内容の要旨

GameCycle User’s Guide 2005 8 SAFTEY INFORMATION • Please review the GameCube Instruction Booklet for important safety information about the use of videogames. • Please be careful when moving the GameCycle. It is heavy and should be moved with caution. Wheels and a handle (Figure 8.1) have been provided for assistance in transporting the GameCycle. Use the technique depicted in Figure 8.1 for moving the GameCycle. Note: The GameCycle should be adjusted to the highest possible posit


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