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/Je Perils Of Mickey
0 ll~e Wdta Dirny Company
6 1993 TIGER ELECFRONIC$ INC.
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980 WoodlPnb Pulmy,
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Vernon Hi% lILiwu 60061, USA.
PRINTID IN HONG KO' 'I
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PRESS "ACTION' -- to pick up the shield and the picture on the wall. -- to rescue Minnie. YOU ALWAYS PLAY ASMICKEY MOUSE CONIROL MICKEYTODEFUT PROFESSOR ECXS. PROFESSOR WUBLEX AND THE BEGINNING OF STAGE 1, THE PROFESSOR TIUPa! AVOIDTHE'KLWS PROFESSORS USETHE HYPNOTIC MY ON OFTHECASI'LETHATTHBYHAVESHI! HORACE HORSECOUAR 113 NRN HIM INTO A ZOMBIEWHOTRIESTO CATCH MICKEY1 I i In addition to AVOIDING THETRAPSafthcdc,yw must llro AVOID i YOUR PAL, HORACE HORSECOLWR who hpr bac. hw by th
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- / i WHEN YOU SEE THE PlClllRE ON THE WALL ' 4 'OR' b 'OR7UMP"TO DODGE *-- OR THE SHIELD, PRBSS WE ACIION -- INUUDING THE WGATOR PIT! BVITON TO PICK THEM UP TO SCORE MORE POINTS @ C I ! LOOK OUT' HORACE IS ANZR YOU1 PRESS TOO LATE1 YOU'VE FALLEN INTO THE THE JUMP BUITON TO GET OUT OF HIS ALUOA'MR PIT! PRESS WAY' WHEN YOU SEE HORACE, YOU SAY. TO JUMP OUl? YOU SAY 'LATER CA 'IT'S ME MICKEY'" WHEN YOU SE AN ALLIGATOR1 THERE'S MORETROUBLE MINNIE IS BEHIND THE DOOR AND SHE'S IN
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PRESS THE ACTION BUrrONTO PICK UPTHE SHIELDTO MAKE YOURSELF INVULNERABLE AGAINSTTHE HYPNOTIC RAY! PRESSlHE ACIlON BVrrON -. .- . . . . . . - . . - . -. - . TO USE ME SHIELD TO PR(YIECTY0URSELP AGhlNSr WP UVPNt7llC RAY! WHW YOU PROTECT YOURSELF WITH THE SHIELD AGAINSTTHE RAY IN THE MIDDLE OF A STAGE YOU SAY, "TAKE THAT AT THE END OF EACH STAGE PRESS TFZ ACTION BWN TO USEmE SHIELD TO REFLECT THE HYPNOTIC RAY RlGHT BACK ATTHE PROFESSORS TO DEPEAT THEM! WHENYOU DEFEAT A PROFESSOR YOU SAY,
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r - PRESS THE SOUND BVTIUN to pLy fi WHEN YOU WIN THE CAME. YOU'U. SEE A mnlencc. Pmaitdtorcrclindthr - hire! PRESS THE MAX SCORE BVITON dunngthcpu~ctyatoulrca lookatthtnaimum~dlr Afta a GAME OVER. PIUS THE ONSTART BUTlllN TO START THE AGAIN from-1. YouWIYbeLIthuGMeSt)inl OFF CDUPSe IP YOU DON7 DEFEAT THE PROFESSORS ATTHE END OF STAGE melody again and Mwr ddwnture -- lad purs 4. YOU WON'T WIN THEGAME --YOU WON'T RESCUE HORACL AND YOU --b~naonceauaintmnthc~md~- WON'T HEAR ANY OF T
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STAGE SUMMARY STAGE 1 SFAGE2 SFAGE3 SFAGE4 You score points by avoiding trap, and by using the ACTION bunon to pick OBSTACLES: things, to rescue your Friends, and to defeat the cviI professors: LlmE SPIDERS - 50 POINTS FOR AVOIDING WGATORS TRAPS, SKELETON BONE ALLIGATORSIN PITS AND SWARMS OF LITTLE SPIDERS. HORACE HORSECOLLW - - 80 POINTS FOR FREEING BATS FROM TRAPS, FOR PICKING THE TARANTUWSPIDER WEBS - ALLIGATORS OUTSIDE PITS - PICTURE ON THE WALL, AND FOR AVOIDING HORACE HYPNOTIC
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