ページ1に含まれる内容の要旨
Backgammon Wizard
Model No. E125
ページ2に含まれる内容の要旨
ongratulations on your purchase of Einstein LCD Backgammon Wizard. CNow, the challenging game of Backgammon can travel with you any- where. Einstein LCD Backgammon Wizard offers varying levels of challeng- ing computer opponents, and has simple, intuitive controls. 2 Albert Einstein is probably best known for his famous formula, E=mc , but this German-born theoretical physicist made unparalleled contributions to modern scientific thought. In the field of physics, he introduced his special the- o
ページ3に含まれる内容の要旨
Install the Batteries Using a small Phillips screwdriver, remove the battery-compartment panel screw on the back of LCD Backgammon. Then remove the panel by pulling gently from the top. Install two fresh, alkaline AAA batteries, making sure to follow the diagram in each battery slot so that the polarity (+ or -) of the batteries is correct. Replace the battery compartment panel. Play a Game Right Away After you have installed the batteries, the display will show the backgammon board • Press on
ページ4に含まれる内容の要旨
make a legal move. Press the ROLL key the display, and the dice will be rolled. to continue play. ON/OFF KEY rOLL - Press the ROLL key to roll the Use this key to turn LCD Backgammon dice. off and on. LCD Backgammon will remember the board position while it is dOUb - This means the computer wants off. to double the stakes, because it thinks it is winning. To accept the double, press the LEVEL KEY ACCEPT key. To decline the double The level may be checked or changed press the DECLINE key, BUT th
ページ5に含まれる内容の要旨
you need to roll in order to win the game. -DECLINE KEY Press this key a second time to see the Press this key to decline a double by LCD computer’s pip score. Backgammon. Also use it to reduce the level or contrast setting. / KEY (CONTRAST) Press this key to view the current display ACCEPT KEY contrast setting. You increase or decrease Press this key to accept a double by LCD the setting by pressing the + or - keys. Backgammon. This allows you to compensate for differ- DOUBLE KEY ences in li
ページ6に含まれる内容の要旨
parts of his roll. opponents inner home table before you may move any of your other pieces. For • If it is impossible to use both parts of a example, refer to the figure below: roll, a player must (if possible) use the higher part. Then the player must “pass”. • If a player is unable to use any part of his roll to move any of his pieces, he must “pass” and it is his opponent’s turn again. • When a player rolls doubles, you can make four moves of the same piece or any combination of pieces you ch
ページ7に含まれる内容の要旨
along in your home table. Hints On Strategy Gammons Early in play it is best to leave your back pieces alone, unless you can bring them If the loser has not managed to bear off out on good throws (6-5, 6-6, 4-4, or by any men but does not have any of his own hitting a blot). As the game moves on, men in the winner’s inner table or on the you should try to make a prime which is bar, then the winner scores 2 points. This six consecutive closed points. Your oppo- situation is called a “Gammon”. nen
ページ8に含まれる内容の要旨
FCC Notice This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmf