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About 3 feet Objective: To be the player with the last fi gure standing! LEVEL 1 QUICK BATTLE Get the action started in 5 easy steps! LEVEL 2 (Be sure to play a few quick battles before moving on to more advanced play!) LEVEL 3 Choose any 3 battle fi gures for 1 your squad (save the Emperor for master battles). Line up fi gures about 3 feet apart. 2
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Youngest player goes fi rst. On each turn 3 MOVE & ATTACK! Note: Make sure you use the missile that comes with each fi gure; larger missiles may not fi t. 5 After moving, ATTACK with 2 different fi gures. When a fi gure is knocked over, it’s defeated 4 MOVE as many of your fi gures as you and taken out of the game. Reload missiles at the start of your next turn. want. You can move in any direction, up to the number of “tix” shown on top of the base. LAST PLAYER WITH A FIGURE STANDING WINS!
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EQUAL POINTS Once you’ve played a few quick battles, you can start playing the game with equal points: SPEED Each player now starts the game with a squad that’s worth the same Write your name here to (how many tix total number of points; each fi gure’s point value is listed on its base. fi gure can move) keep track of your squad! 100 points is standard, but you can select any point value. Try 200- or even 500-point games! Check out a demo POINT VALUE battle! Go to Be sure to play a few
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LEVEL 1 LEVEL 2 MASTER BATTLE ™* Now you’re ready for the ultimate ATTACKTIX battle! Master battles are played with equal points, and LEVEL 3 add 2 new elements to the game: (1) Special powers (2) Effects SPECIAL POWERS Whenever your battle fi gure is defeated (knocked over), turn it over to learn its special power. ATTACKTIX WINDOW (color changes with every tix) Special powers take effect only when the ATTACKTIX window under the base is white. Special powers take effect as soon as the fi g
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If a special power calls a fi gure back into play (from the defeated Now that you’re playing master battles, area or your backups), be sure to grind the fi gure (roll it forward a your battle area should look like this few tix) before putting it back in the playing area. Place the fi gure BATTLE AREA offi cial tournament set-up! About 3 feet 2 tix away from your starting line. DEFEATED AREA ™* ATTACKTIX Class Warrior Separatist Droid Army Leader Sith Wookiee Captain Empire Rebel Trooper Repu
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Remember: Always grind your fi gures Remember: Special powers take effect only if: Who goes fi rst? before putting them into play! For master battles, try this to decide who the color in the ATTACKTIX fi gure window is white goes fi rst! the fi gure listed is available for play DEFEATED AREA Battle Tip Grind a battle fi gure (roll it forward a few tix) while covering the window on its Get the most power from your base. After your opponent calls “red” or striker attack! As you pull back on t
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Remember: Effects are active the entire time the EFFECTS fi gure is in play, so you can decide to use them on You know about attacks and special powers; the next level of play involves your turn if you wish. You may have multiples of effects. An effect is a power that’s active the entire time the fi gure is in play. the same effect fi gure, but you may only use one Using effects is optional, but you may do so at the beginning of your turn. R2-D2 of the same effect per turn. and Medic Droid
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BATTLE FAQs BATTLE FIGURES Can I use my own fi gures to block an opponent’s attack? What happens if a fi gure falls out of the playing area? It’s defeated. Good strategy! At the beginning of play, all the fi gures are lined up side by side, but after that you’re free to move some fi gures in front of others to act as shields. What if I accidentally knock over my fi gure with my hand? Stand it back up! Can I push my opponent’s fi gure? What if I accidentally shoot my own fi gure? Bummer. If it
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