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2 Console / 8 Computer KVM Switch
2001-02-01
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2001-02-01
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The complete Master View CS-228 package consists of: 1 CS-228 KVM Switch 1 Power Adapter 2 Rack Mounting Brackets (Screws Included) 1 User Manual Check to make sure that the unit was not damaged in shipping. If you encounter a problem, contact your dealer. Please read this manual thoroughly and follow the installation and operation procedures carefully to prevent any damage to the unit, and/or any of the devices connected to it. Version 1.0 ©Copyright 2000 ATEN Internationa
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Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Features. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hardware Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Consoles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Computers . . . . . . .
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The CS-228 KVM Switch is a control unit that allows two independent keyboard, mouse, and monitor Consoles to access eight computers, either independently or on a multiuser shared basis, in a convenient, cost effective manner. A Master View CS-228 unit can control up to 8 PCs. Since it can be cascaded one level down to a CS-138A, CS-9138, CS-128A, or CS-124A, up to 9 Master View units (the CS-228 plus eight cascaded ones), can control up to 64 computers from either of the two Consoles. S
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2 Consoles Control 8 Computers One or Two Users Can Operate Up To 64 Computers (via Daisy Chain to CS-138A, CS-9138, CS-128A, or CS-124A) At The Same Time Each Console Has Its Own Access Control Two Level Password Security (One Administrator; Four User Passwords) Administrator Can Access Any Computer Completely Independently of The Other Users Each User Has His Own Access Control List Port Selection via OSD (On Screen Display) Auto Expansion of The OSD Port List For Casc
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A VGA, SVGA, or Multisync monitor capable of the highest resolution that you will be using on any computer in the installation. If a monitor switches to a computer using a resolution that is higher than the resolution that the monitor can support, serious damage to the monitor may result. A PS/2 style mouse A PS/2 style keyboard Microphone and Speakers (Optional) The following equipment must be installed on each computer: A VGA, SVGA or Multisync
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1 2 3 1. Port LEDs On Line: Lights ORANGE to indicate that the computer attached to the corresponding port is up and running. If the LED is flashing, it indicates that the Port is being used for Cascading to another Master View switch. Selected: Lights GREEN to indicate the currently selected port. 2. K/M Reset If the keyboard and mouse get stuck and need to be reset, insert a pointed object in here and push. 3. Power LED Lights BLUE to indicate that the CS-228 has been
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1 2 3 4 5 6 7 1. Power Switch 2. Power Jack The power adapater cable plugs in here. 3. Console 2 Microphone and Speaker Jacks The microphone and speakers belonging to Console 2 plug in here. 4. Console 2 Mouse, Keyboard, and Monitor Connectors 5. Console 1 Microphone and Speaker Jacks The microphone and speakers belonging to Console 1 plug in here. 6. Console 1 Mouse, Keyboard, and Monitor Connectors 7. CPU Port Section Use CS Custom Cables (as specified in the Cables section on p. 3),
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1. Make sure that power to all the devices you will be connecting up have been turned off. You must unplug the power cords of any computers that have the Keyboard Power On function. Otherwise, the switch will receive power from the computer. 2. To prevent damage to your equipment due to ground potential difference, make sure that all devices on the installation are properly grounded. Consult your dealer for technical details, if necessary.
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5. Turn on the power to the CS-228. Note: When you turn the unit On, it undergoes a Power On Self Test. If there is a problem, the On Line Port LEDs flash repeatedly according to a pattern that indicates what the problem is: Pattern Indication On Line LEDs 1 - 8 Flash Simultaneously Internal RAM Memory Error On Line LEDs 1 - 8 Flash One After the Other External RAM Memory Error On Line LED pairs 1+2, 3+4, 5+6, and 7+8 Flash ROM Test Error One After the Other If any of these problems occur, turn
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7. Power on the First Stage CS-228. 8. Power on all Second Stage units 9. Plug in the power cords and power On all the computers. You must follow the sequence in steps 4 - 8 when powering up. 8 7 6 5 4 3 2 1 8 CS-228 User Manual 2001-02-01
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! The Master View CS-228 supports hot plugging - components can be removed and added back into the installation by unplugging their cables from the CPU ports without the need to shut the unit down. In order for hot plugging to work properly, however, these procedures must be followed: 1. When hot plugging cables from the CPU ports the cable must be plugged back into the same port it was removed from. 2. You may unplug the mouse and plug it back in again (to reset the mouse,
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" " On Screen Display (OSD), provides a menu driven interface to handle the computer switching procedure. All operations start from the OSD Main Menu. To activate the Main Menu, tap either Ctrl key twice. Note: 1. The keys must be on the same side (both left, or both right). 2. If using the Ctrl key conflicts with applications running on the computers, you can optionally change the OSD activation key to the Scroll Lock key (see OSD Activating Hotkey under the F6 Set functi
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! # The Port Number (PN) for a computer connected to the CS-228 is derived from the CPU Port (1 - 8) on the CS-228’s back panel that the computer is connected to. A computer connected to CPU Port 7, for example, would have a PN of 7. A computer connected to a daisy chained Master View has a two digit PN. The first digit represents the CPU Port of the CS-228 (the First Stage Master View) that the Second Stage Master View is chained down from; the second digit represents the CPU Port of
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Heading Explanation PN This column lists the Port Numbers for all the CPU Ports. The simplest method to access a particular computer (assuming you know which port it is attached to), is to Double Click it with the Mouse; or to use the Navigation Keys to move the Highlight Bar to it, then press [Enter] . Indicates ports that this Console can access. This Console cannot access ports that do not have this symbol displayed. Permission for a particular Console to be able to + a
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F2 EDIT: This is an Administrator function. To help remember which computer is attached to a particular port, every port can be given a name. The Edit function allows the Administrator to create, modify, or delete port names. To Edit a port name: 1. Click the port you want, or use the Navigation Keys to move the highlight bar to it. 2. Click the F2 field, or Press [F2]. 3. Key in the new Port Name, or modify/delete the old one. The maximum number of characters allowed for the Port Name is 15.
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F4 SCAN: Clicking the F4 field, or pressing [F4] initiates Scan Mode, in which the OSD cycles through all the ports that have been selected for scanning with the Scan Mode setting (see p. 17). When you want to stop at a particular location, press the [Spacebar] to stop scanning. Note: 1. If the scanning stops on an empty port, or one where the computer is attached but is powered Off, the monitor screen will be blank and the mouse and keyboard will have no effect. To recover, To recover, press
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Setting Function SET PASSWORD This function is used to set passwords for the Administrator and User: 1. One Administrator and two User passwords can be set. 2. Move the highlight bar to User or Administrator, then press [Enter]. A screen that allows you to key in the password appears. The password may be up to 8 characters long, and can consist of any combination of letters and numbers (A - Z, a - z, 0 - 9). 3. For a new password, key in the new password. To modify or delete a previous passwo
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(F5 Settings cont.) Setting Function RELEASE ALL PRIVATE Releases all Ports that have been set to Private Mode (see Private Mode, p. 17), so that they become accessible to all Consoles. SET LOGOUT TIMEOUT If a Console that has accessed a computer isn’t used for the amount of time set with this function, the Operator is automatically logged out. A login is necessary before the Console can be used again. This enables the other Console to gain access to the computers when the original Console is no