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For For Ages 4 & Up Ages 4 & Up TM -School Writing Tablet Electronic Learning Aid Product does not have INTERNET or data storage capabilities
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Dear Parent/Guardian, TM TM Thank you for choosing the Barbie -School Writing Tablet . Designed and engineered with extreme precision, TM the -School Writing Tablet is packed full of learning, offering stimulating writing games and activities that make an invaluable contribution to your child’s development. The activities aim to further your child’s skills in letter writing, number writing, counting, music, shape and animal drawings, as well as memory and logical reasoning. ® Learning to write
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Table of Contents Table of Contents Chapter 1 1 Product Features Chapter 2 3 TM Starting the -School Writing Tablet Deactivating the Try-me mode 3 Changing the Battery 3 Cleaning and Maintenance 4 Chapter 3
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Chapter 1 Chapter 1 Product Features TM TM The Barbie -School Writing Tablet is supplied with the following parts. Please contact 15 Writing -focused Activities your retailer should any parts be missing. • 5 Letter / Vocabulary / Phonics / Spelling 1 - Unit • 4 Number / Counting 2 - Instruction Manual / Logic LCD Screen • 3 Shapes /Animal Drawing Speaker On/Off Button • 3 Music Pen Storage Display Compartment On/Off • Large LCD screen Writing Pad • Animation Pen Interface • A-Z membrane ke
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Unit Handle Try–me Tag (Remove the tag before playing) Battery Cover Reset Button Tilting Stand Pen Storage Compartment 2
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Chapter 2 Chapter 2 TM - -S Sc ch ho oo ol l W Wr ri it ti in ng g T Ta ab bl le et t Starting the Deactivating the Try-me mode Before switching on the unit, remove the “Try-me” tag to end the “Try-me” mode to gain full On/Off access to the games. (See diagram on page 2.) TM Turn on the -School Writing Tablet using the on/off button located on the upper left of the unit. At the end of a session, remember to turn off the power by pressing the same button. Press the on/off button Auto-
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Battery Cautions • Different types of batteries or new and used batteries are not to be mixed. • Only batteries of the same or equivalent type as recommended are to be used. • Remove all batteries when replacing. • Remove batteries from the unit if the unit is not going to be used for long periods. • Do not dispose of batteries in fire. • Non-rechargeable batteries are not to be recharged. • Rechargeable batteries are to be removed from the toy before being charged. • Rechargeable batteries are
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On/Off On/Off On/Off Chapter 3 Chapter 3 On/Off Activity Rules Selection Select one of the 15 games by sliding the activity selector over the chosen game name. A list of the games is given in Chapter 4. A game can be changed at any point by sliding the game selector to a new game. Slide the game selector Attempts On/Off The player will have three attempts to answer each question correctly in most games. After three incorrect TM answers, the -School Writing Tablet gives the correct answer
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On/Off Recognition Feature Writing Pad Area The writing pad area features recognition technology that can recognize a player's written attempt. The player's On/Off On/Off attempt will appear on the writing pad area as it is being drawn. To clear the writing pad area, use the eraser and slide it to the other end. For proper recognition, press firmly on the writing pad area with the pen. Writing and drawing should be focused within the square brackets of the writing pad area. LCD Scre
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Chapter 4 Chapter 4 Activities The Alphabet Teaches how to read and write letters: 1. Select and press a letter on the keyboard to learn how to write a letter. TM 2. The -School Writing Tablet will teach letter writing one stroke at a time. 3. When the pen icon is on, it’s the player’s turn to practice writing on the writing pad. TM 4. If the letter is written correctly, the -School Writing Tablet will teach a word that begins with the same letter and play an animation of the word. 5. Press th
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Phonics Surprise Teaches what sound each letter makes: 1. An animation of a vocabulary word will be played on screen. ® 2. The voice of Barbie will ask the player which letter gives the sound of a word. 3. Write the correct letter on the writing pad or press the keyboard to answer. 4. Press the button to play this game in a different case. What’s Missing Find the missing letter in the vocabulary word and practice letter writing and spelling: 1. An animation of a vocabulary word will b
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Spell Time Teaches how to spell and write: 1. Select and press a letter on the keyboard to learn how to write and spell a word. ® 2. The voice of Barbie will say the chosen letter and then teach a word that begins with the same letter. 3. The LCD screen will show how each letter of the word is written a stroke at a time. 4. When the pen icon is on, it’s the player’s turn to practice writing on the writing pad. ® 5. Listen to the voice of Barbie and write each letter out one by one. 6. Press the
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Lessons: 1. Circle 6. Diamond 2. Square 7. Paw 3. Triangle 8. House 4. Heart 9. Camera 5. Rectangle 0. Flower Magic Number Teaches how to read and write numbers: 1. Select and press a number on the keyboard to learn how to write a number. TM 2. The -School Writing Tablet will teach number writing one stroke at a time. 3. When the pen icon is on, it’s the player’s turn to practice writing on the writing pad. TM 4. The -School Writing Tablet will be able to r
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Number Sing-A-Long Teaches the concept of before and after with the “Number Song”: ® 1. The voice of Barbie will sing the “Number Song”. 2. The song will stop at a certain point to ask the player to write out the next number in the song. 3. Write the correct number on the writing pad or press the keyboard to answer. 4. When the song is finished, the player can play the song once more. This time the player will be asked to find the letter that comes before or after a certain stop point. Co
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More or Less Teaches number values: 1. Two numbers will appear on screen on a balance. ® 2. The voice of Barbie will ask the player to find the bigger or smaller number. 3. Write the correct number on the writing pad or press the keyboard to answer. 4. The correct answer will become highlighted and the scale will tip towards the greater number. Animal Drawing Teaches how to draw 10 different animals and hear the sounds they make: 1. Select and press a number on the keyboard to learn how to
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Lessons: 1 Bird 6 Lion 2 Cat 7 Mouse 3 Dog 8 Owl 4 Fish 9 Pig 5 Horse 0 Whale Animal Mystery Develops logical reasoning by identifying an object from a partial view: 1. The object of this game is for the player to guess which animal is being drawn on screen from as few clues/lines as possible. 2. To answer, write down the first letter of the name of the animal that is being drawn or press the correct letter on the keyboard to give the answer. 3
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Fun Sounds Teaches animal sounds and reinforces memory skills: 1. An animal sound is played. The player needs to identify the correct animal that makes that sound. The player will be given three possible answer choices to pick from. 2. Write down the number that represents the correct animal or press the correct number on the keyboard to answer. Bingo Song Sing-a-long to the “Bingo Song” and practice letter writing: ® 1. The voice of Barbie will sing the “Bingo Song”. 2. The song will stop
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Chapter 5 Chapter 5 Troubleshooting Developing learning products is a responsibility that we at Oregon Scientific take very seriously. We make every effort to ensure the accuracy and appropriateness of the information which forms the value of our products. However, errors can sometimes occur. It is important for you to know that we stand behind our products and we encourage you to call our Consumer Services Department with any problems and/or suggestions that you might have. Our service represen
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Oregon Scientific, Inc. 19861 SW 95th Place Tualatin, OR 97062, USA Hotline: 1-800-853-8883 Warning: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a resid