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Touch Chess & Checkers
Operating Manual
Guide de l’utilisateur
Model No. 404-2
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Modèle n 404-2
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Touch Chess & Checkers Operating Manual Model No. 404-2 board with all the pieces on their Congratulations on your purchase starting squares. The LCD will also of Excalibur Electronics’ Touch show 01CHESS. This indicates Chess & Checkers. You’ve pur- you are at the first move of the chased both your own personal game and ready to play chess. If it chess trainer and a partner who’s does not, use the stylus to press always ready for a game, and who the ACL button on the bottom of the improves as
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or pawn you wish to move. You'll THREAT AREA hear a beep and the piece wil flash. If the Threat Warning Indicator (!) is If you hear an error buzz and the on, pressing the center of this area piece does not flash, that piece will flash the threatening move on cannot legally move anywhere. If the chess board. you change your mind and want to move a different piece, simply COLOR AREA press the From square again to Press this area during Setup mode cancel the move. to change the color of the side
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Below are the features available to HINT KEY you through the primary functions. Press this key if you want to get Remember, to access any of these hints from your Touch Chess part- features, simply press the proper ner. It displays HinT and flashes a key while looking at the label below recommended move on the the key. screen. To make the hint move, just press the MOVE key. If the hint is a Primary Key Functions book move or a replay move, OPEn or rPLAY will be shown OFF KEY instead of HinT. Thi
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Your Excalibur e-Chess and Checkers is packed with features. Each key has two labels. To activate the feature named below the key, just press the key. To enjoy the feature given above the key, press 2nd and then the key. rAnd: Allows the computer to ran- problem. If you can’t find the solu- domly choose between two good tion, make Touch Chess show you moves so you practice and play the correct moves to a problem by against different responses. Press setting the level to 73, and then the +N
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now will enter setup mode with the How to Update Your Rating: chess board cleared of all pieces. While viewing your rating with the You must place a White and Black ‘O’ symbol on, the first press of the king on the board to exit the setup OPTIONS key shows: mode. Win—If you won the game, press SOUnd: Select between: ‘2’—All the RATING key to see your new sound on; ‘1’—No sound on key rating. Or press OPTIONS a sec- presses; ‘0’—No sound, except for ond time to show: error buzzes. LOSE—If you los
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chess state that a player can claim Levels of Play a draw. If you wish, you can ignore the message and continue the Generally, the higher the level you game. When a stalemate is select, the better Touch Chess will reached, the display will read play, and the longer it will think dur- StALE. ing its moves. The first four levels (1, 2, 3 and 4) are beginner levels Game-Ending Messages and take approximately 4, 8, 12 and 16 seconds per move, respec- Touch Chess will announce mate tively. Level 5
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Auto Play another opening move to make. If the word OPEn does not appear, If you would like to watch the com- you may continue normal play. You puter finish a game for you auto- have completed the training for that matically, press the 2nd key and opening line. then press OPTIONS, until the option PLAYr is showing. Use the The names of the openings are: 1. Ruy Lopez, Exchange Variation +NEXT key to change the number 2. Ruy Lopez, Closed Defense of players to zero. Press 2nd to exit 3. Ruy Lope
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The moves and explanations of total great-game score in two digits these famous openings are given (zero at the start) on the left. On in many books on chess. the right, the display also shows the amount of points you will win if you Entering Your Own Opening play the correct next great-game move. If you don’t play the correct Touch Chess also allows you to set great-game move, an error buzz up any book opening you want—or will sound and the points for this even an opening you invent—to move w
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as an Evan's Gambit, a form of the 4.Wilhelm Steinitz vs. Kurt von Giuoco Piano. White's 19th move, Bardeleben, Rad1!! is one of the most celebrat- Hastings, 1895 ed in the history of the game. With Wilhelm Steinitz, the first official his reply, ... Qxf3, Black actually world champion, begins this game wins a knight and threatens mate. as a Giuoco Piano. He maneuvers You'd think that would be enough! deftly to keep his opponent from But Anderssen follows with a rook castling into safety. Then
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ter of the board, an unhealthy spot cousin of the great world champion for a monarch when so many Emmanuel Lasker, gets his pieces pieces are still on the board, activated against Black's kingside where he is mated. It's important to while the English champion understand that such sacrifices Thomas develops (gets his pieces don't just happen illogically. off the back rank and into play) too White's pieces again had a domi- slowly. By 10. Qh5, White is already nating command of the board, and thr
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9. Aaron Nimzovich vs. S. Alapin, champion. The opening is a Riga, 1913 Nimzo-Indian. White's doubled Another French Defense. In this pawns are potentially a long-term one, the great Latvian player and weakness, but in the short term writer Nimzovich (after whom the they control a good many all- Nimzo-Indian Opening is named— important central squares. White see page 6) plays an opponent plays cleverly to keep a grip on the who wastes time stealing a pawn position and breaks through on the wit
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for the attack. In fact, Korchnoi at edly to trade queens, but White the time of this game was one of wisely rebuffs these offers, which the best in the world, and his forte would take much of the power off was defense. Many fine players the board. White's d-pawn would attack him ingeniously, only becomes a star, advancing all the to break up on his rock-like fortifi- way to the 7th rank. Because of cations. Still, World Champion this queening threat, White is able Karpov crushes him in only 27
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16. Lajos Portisch vs. Johannessen, piece, removing a piece, or chang- Havana, 1966 ing any of the pieces—for exam- During the first half of this game, a ple, from a queen to a knight. Queen's Gambit Slav, the great Hungarian grandmaster Lajos Removing A Piece Portisch locks up the center with a Press 2nd then the -SETUP key. d4-e5 structure by move 14. This Now repeatedly press the square gives him a "beachhead" on e5 and the piece is on until the square on makes it hard for Black to counter- y
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problems. So first, press 2nd, then color of the side to move by press- OPTIONS, until CLrBr (clear ing the COLOR area (see page 2). board) is displayed. Then press the -SETUP key. You’ll see that your Replay Variation display board is automatically cleared. The word nOnE will Touch Chess can automatically appear. replay all the moves in its Move History. To do this, use OPTIONS You're ready to set up the kings in to set players to 0. Then press the new position. Press the square UNDO. Now agai
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a) move the King Or, move one square up or down b) block the path of the attacking and then two over. piece with another piece, or 5. The Pawn can move one square c) capture the attacking piece. forward. On its first move it may 6. The game is over when there is move two squares forward. When no escape for the King from an capturing, it moves diagonally (for- attacking piece. This is known as ward) one square. See also en "Checkmate.” passent (next page). 7. The game is over when the king 6. T
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Pawn is diagrammed below: CHECKERS Changing Games After you have installed the batter- ies, the display will show the chess 3. A Pawn can be promoted if it board with all the pieces on their advances all the way to the far side starting squares. The LCD will also of the board. It is immediately pro- show 01CHESS. This indicates you moted, as part of the same move, are at the first move of the game into a Queen, Rook, Bishop, or and ready to play chess. If it does Knight, whichever its owner ch
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board. The goal of checkers is to In making your first move, it’s very leave your opponent with no legal important to understand that a move, either by taking all of his move is made up of two parts: pieces or by blocking his pieces. choosing a From square and a To (Here's an important difference square. between chess and checkers: in chess, a stalemate is a LOSS for Using the supplied stylus (plastic the player who can't move.) Each pen), press down gently on the player takes turns moving. Men
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play. You don't need to make the king by making a jump cannot con- move with the largest number of tinue jumping as a king. He must captures. After Touch Checkers wait for the next turn. plays its move and you have a Playing the White Pieces jump to make, it will show JP in the move number area. But if you When you want to play the White overlook a capture and try to make pieces (to let Touch Checkers move another move, Touch Checkers will first) press the MOVE key before remind you of the captu
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will think during its moves. The first Touch Areas for Checkers two levels (1 and 2) are beginner levels and search a fixed 1 and 2 SCORE AREA ply (one-half move). Levels 3 Press the center of this area to through 15 take 2, 3, 4, 5, 7, 8, 15, change between displaying the 20, 25, 30, 40, 50, and 60 seconds number of the current move to dis- per move. playing the position score. Pressing it again will return the dis- Level 16 is an infinite level. play to the move number. The scor- Checkers wil