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Welcome to Tiger's Concentration, an electronic game for 1, 2, or 3 players. Before you get
started, there are a few things you should know about your game.
ABOUT YOUR GAME UNIT
CONTRAST
ON/OFF
LCD
WHEEL
– used to turn the unit on and off
LCD
– used to play game
CONTRAST WHEEL
– used to adjust the contrast level of
the LCD
Concentration is the Registered Trademark of NBC, Inc. All Rights Reserved.
®, TM, & © 1999 Tiger Electronics, Ltd. All rights reserved.
ARROW KEYS
– used to move cursor a
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INSERTING THE BATTERIES To insert batteries, squeeze the tabs on battery compartment door located on the back of the unit and lift. Insert four (4) “AA” batteries, making sure to align the “+” and “-” signs. Close battery compartment door. TO ENSURE PROPER FUNCTION: - DO NOT MIX OLD AND NEW BATTERIES - DO NOT MIX ALKALINE, STANDARD OR RECHARGEABLE BATTERIES - BATTERY INSTALLATION SHOULD BE DONE BY AN ADULT - NON-RECHARGEABLE BATTERIES ARE NOT TO BE RECHARGED - RECHARGEABLE BATTERIES ARE TO BE RE
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INSERTING THE CARTRIDGE The cartridge compartment is located on the back of the unit. Slide the cartridge into the compartment until it clicks into place. Concentration is the Registered Trademark of NBC, Inc. All Rights Reserved. ®, TM, & © 1999 Tiger Electronics, Ltd. All rights reserved. The cartridge label should be facing you. ADJUSTING THE CONTRAST With the game turned on, use the CONTRAST WHEEL to set the contrast of the screen to a level that is comfortable. 3
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LET’S PLAY 1. Press ON/OFF you will see the WELCOME screen and will hear the theme music. If you do not want to hear the entire theme, press ENTER. 2. The screen will display, "Number of Players?" Use the RIGHT or LEFT arrow to scroll through the number of players. When the correct number of players is showing on the screen, press ENTER. 4
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If you choose 1 PLAYER, you will be Player 1 and the computer will be Player 2. If you choose 2 PLAYERS, you and a friend will be Player 1 and Player 2. The computer will be Player 3. If you choose 3 PLAYERS, there will be no computer player. 3. Once you have entered the number of players, the screen will display ROUND ONE, then Player One, then the game board. The game board consists of 16 numbered squares. The cursor will be on square 1. You will be able to identify the location of the cursor
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4. Use the ARROW keys, to move the cursor to the numbered square you want and press ENTER. The square will change to a dark background to indicate that it has been chosen. The word associated with that square will be displayed. The unit will return to the game board. Between choices, the cursor will go back to square 1 OR the first available square if square 1 has been chosen. 5. As in step 4, use the ARROW keys to choose your second numbered square. 6. After both squares have been chosen, the s
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7. If the words do not match, you will hear a buzzer indicating that your turn is over. The screen will display the number of the player whose turn it is. Press "P" at any time during the game to determine whose turn it is. 8. If the words do match, you will hear a bell and the unit will display the MATCH screen. The two matching squares will disappear and part of the picture puzzle will be revealed. 9. Because you made a match, you earn points, you keep control of the board AND you get the oppo
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B) If you think you can solve the picture puzzle, press ENTER before the cursor reappears on the game board. This will bring up the solve screen. You have 20 seconds to type in your answer using the KEYPAD. Once you have finished typing your guess, press ENTER. If you need to view the picture puzzle again, use the UP and DOWN arrows to toggle between the puzzle screen and the solve screen. At 15 seconds on the timer, the unit will beep to warn you that have only five (5) seconds left. At 17 seco
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If you solve the puzzle, you will see the WIN screen. The unit will display the points scored in the round and you will move to the BONUS ROUND, which will be explained later. NOTE: You do not win additional points for solving the picture puzzle. If you do not solve the puzzle, you will hear a buzzer and the screen will return to the game board. You maintain control of the board, and get to choose a new pair of squares. This is true whether you made an incorrect guess, or simply ran out of time.
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11.When the entire puzzle has been revealed, the round is over. The unit will display the points earned for each player during the round. It is possible to win the round even though you were not the one to solve the picture puzzle. 12. If no one goes to the BONUS ROUND, the unit will display ROUND TWO and the player number who starts the round. The winner of the first round starts the second round. 13. Round Two is played in the same way as Round One. Points earned in Round Two are added to the
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BONUS ROUND The Bonus Round is an opportunity for the player who solved the picture puzzle to win additional points. 1. The screen will display the Bonus Round game board, which consists of 12 numbered squares and a 45-second timer. 11
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2. There are six (6) pairs of symbols hidden behind the numbers. Your goal is to match all six pairs before the timer runs out to win extra points. 3. Matches are made by using the ARROW and ENTER keys, just like in Round 1 and Round 2. 4. If you match all six pairs, you win the BONUS ROUND and earn extra points. These points are added to your cumulative score. 12
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5. If you don't match all six pairs, you will hear the buzzer and see TIME'S UP on the screen. When the timer runs down to 5 seconds, the unit will beep to indicate that you are almost out of time. If time runs out, you do not win any extra points. SCORING There are two ways to score points. The first way is to make matches during regular rounds of play. The second way is to win the Bonus Round. You do NOT win points for solving the picture puzzle. In Round One, each match is worth 100 points. T
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COUNTDOWN (TIE BREAKER) ROUND If there is a tie in points between any players, a Tie Breaker Round is played to determine the winner. Only the players with tied scores will participate in this round. NOTE: If there is a tie between a human player and the computer player, the WIN goes to the human player, and NO COUNTDOWN ROUND is played. 1. The unit will display the player number whose turn it is, then the 16-square game board. 2. The round begins the same as Round One and Round Two. Players tr
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5. The unit displays the solve screen. The player uses the KEYPAD to type the solution to the picture puzzle. After the solution is typed, press ENTER. 6. If the player guessed correctly, he wins. 7. If he guessed incorrectly, he is out of the round. Play continues for the other participating players. 8. If the picture puzzle is completely revealed and no one has guessed correctly, the unit will display the answer and start another COUNTDOWN ROUND. 9. Play will continue until someone solves the
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90-DAY WARRANTY Tiger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser of this product that the product will be free from defects in materials or workmanship for 90 days from the date of original purchase. This warranty does not cover damages resulting from accident, negligence, improper service or use or other causes not arising out of defects in materials or workmanship. During this 90-day warranty period, the product will either be repaired or replaced (at Tiger's option)
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For more information about Tiger Electronics, our products and special promotions, please visit our web site at: www.tigertoys.com. Concentration is the Registered Trademark of NBC, Inc. All Rights Reserved. ®, TM, & © 1999 Tiger Electronics, Ltd. All rights reserved. PRINTED IN CHINA 980 Woodlands Parkway Vernon Hills, Illinois 60061, U.S.A. 071160001IWTI-02 18
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For Ages 8 and up MODEL 07-116 INSTRUCTION MANUAL 19