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™
Tote N’ Teach
Electronic Learning Aid
For Ages 5+
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™ ™ Barbie Tote N’ Teach Dear Parent/Guardian ™ ™ Thank you for choosing the Barbie Tote N’ Teach . Designed with fun in ™ mind, the Tote N’ Teach is packed full of learning, offering stimulating games and activities that make an invaluable contribution to your child’s development. The activities to help further your child’s skills cover vocabulary, memory, logic, mathematics and spelling. ™ ™ The Barbie Tote N’ Teach encourages independent learning and creativity. ® Learning with Barbie i
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Getting Started ™ ™ Your Barbie Tote N’ Teach operates on 2 “AA” batteries (included). Battery Installation 1) Unzip the learning computer compartment of the bag and remove the unit. 2) Make sure the unit is turned off. 3) Using a small Phillip’s head screw driver, unscrew the battery cover on the back of the unit. Do not take the screw all the way out of the cover. 4) The cover should drop out if you hold the unit upside down. If it does not, raise the battery cover with your fing
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• Do not dispose of batteries in fire. • Non-rechargeable batteries are not to be recharged. • Rechargeable batteries are to be removed from the toy before being charged. • Rechargeable batteries are only to be charged under adult supervision. • Exhausted batteries are to be removed from the toy. • The supply terminals are not to be short-circuited. Cleaning and Maintenance The unit should be regularly examined for damage to the enclosure and other parts. In the event of such damag
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™ ™ Starting the Barbie Tote N’ Teach Turn on the Tote N’ Teach™ by pushing the “On/Off” button at the top right of the keyboard. Remember to turn the unit off when you have finished by pushing the same button. The Cursor Keys The four-way cursor buttons are used during some activities for control and for submitting your answer. Settings Press the “Settings” button to adjust the volume or screen contrast on the settings screen. Use the up and down cursor buttons to move the highlig
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You can press the “Game Code” button (bottom left on the membrane keypad) at any time to choose a different activity. Attempts You have three attempts on each question. After three ™ incorrect answers, the Tote N’ Teach will reveal the correct answer. This feature applies to the following games: Flower Fun, Butterfly, Magic Spell, Word Quiz, Math Dash, Remember This, Jewel Box and Fun Facts. If there is no input after about 15 seconds, the ™ Tote N’ Teach will rep
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Mathematical Operation Buttons There are two operation sign buttons. One of the buttons has the plus and minus signs on it and the other button has the times and divide signs on it. For the games where you need to use these buttons: “Sign Up” and “Calculator”, the buttons will toggle the signs. For example, when you press the “+/-” button once, the plus sign will appear and when you press it again the minus sign will appear. Answer Button If you need help you can press the
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Activities 01 Flower Fun Guess the hidden word. ™ 1.The Tote N’ Teach displays a number of blank spaces in the middle of the screen representing the hidden letters of a word. 2.Select a letter by pressing any letter button. 3.If the letter is in the word, it will appear in the correct place in the word. If the letter is not in the word one of the flowers will fall down from the top of the screen and the wrong letter will appear there. 4.Keep guessing until the word is spelled or
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2. Work out which letter is incorrect. 3. Move the wand over the letter either by pressing the left and right cursor keys or by pressing the letter button. (If there is more than one of the same letter press the letter key repeatedly and it will move between them.) 4. Press “Enter” to remove the letter. 04 Sign Up Choose the correct operation sign to complete the equation. 1. An incomplete equation appears on the screen. 2. Choose the correct operation sign to co
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05 Math Dash Test your math skills by answering the equations. ™ 1. The Tote N’ Teach displays an equation. 2. Work out the answer, and key it in using the number buttons. 3. The answer is automatically submitted when you key in the last digit. 06 Calculator Make creative calculations! 1. Key in an equation using the number and mathematical sign buttons. 2. Key in the first number of the equation and press one of the sign buttons. 3. If you press the “+/-” button you can toggl
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2. The shapes are covered by square tiles. Try to remember the positions of the shapes. 3. Highlight the tile you want to uncover using the cursor keys. Press the “Enter” button to uncover the shape. 4. Select the second shape in the pair using the same method. If the shapes match they will remain uncovered, otherwise they will be hidden again. 5. Continue matching the pairs until they are all uncovered. After you correctly select the second to last pair, th
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09 Piece of Cake Move the cake layers to a different plate. 1. The screen is divided into three columns. A cake with layers is shown on the left of the screen. You have to move the cake, one layer at a time, to a different part of the screen. 2. Move the star with the left and right cursor buttons. 3. Press the “Enter” button to pick up the top layer. 4. Move the layer with the left and right arrow buttons. 5. Press the “Enter” button again to drop the layer. 6. You cannot place a larger
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5. A white diamond means that one of the shapes in your guess is the correct shape but in the wrong position. 6. If you get a blank, then one of the shapes in your guess ™ is not in the pattern that the Tote N’ Teach made up. ™ 7. Use the clues Tote N’ Teach gives you to guess the pattern correctly. You have 10 guesses. 8. When you get to your fifth guess the screen will scroll up. You can use the up and down arrow keys to go back to see your previous guesses. 11 Word Quiz Spell
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4. You have three balls to try to break all the blocks. 13 River Jump Help the frog cross the lake using the moving logs. 1. Control the frog with the cursor keys. 2. Try to reach the frog’s home at the top of the screen, by moving the frog onto the logs. 3. Try not to fall into the water. 14 Caterpillar Craze Guide the hungry caterpillar to the food. 1. Control the caterpillar with the cursor keys. 2. Don’t let the caterpillar touch the sides of the screen, itself or any obstacles. 3.Move
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3. If you press the “Help” button the shapes will be replaced with numbers. 16 Bee Prepared Find the flowers without disturbing the bee! ™ 1. The Tote N’ Teach shows a grid of clouds on the screen. One of the clouds is flashing. 2. Move the flashing highlight with the cursor keys to select a cloud you want to remove. 3. Press the “Enter” button to remove the cloud. 4. If there is a bee under the cloud you will lose a life. 5. If there is a number under the cloud it tells you how man
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4. Move the arrow back to the drawing area and press the “Enter” button to draw with the selected tool. 5. You can erase your drawing using the eraser tool at the bottom right of the toolbar. 18 Balloon Drop Guide the balloon to the landing site. 1. Control the balloon with the cursor keys. 2. Guide the balloon down to a flat landing area. 19 Shop Till You Drop Pick up all the items of clothing without repeating your path. 1. The screen shows a grid of clothes. One of the
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Consumer Services At Oregon Scientific we take the development of learning products very seriously. Our goal is to provide you with products of the highest quality and best value. We take every step to ensure that the information in our products is accurate and appropriate. However, errors can occur. It is important for you to know that we stand behind our products and encourage you to call our Consumer Services Department at 1-800-853-8883 with any problems and/or suggestions that you might h
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Oregon Scientific, Inc. 19861 SW 95th Place Tualatin, OR 97062, USA Hotline: 1-800-853-8883 Warning: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user's authority to operate the equipment. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference
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086-004066-023 18