Bedienungsanleitung Franklin WGM-2037

Bedienungsanleitung für das Gerät Franklin WGM-2037

Gerät: Franklin WGM-2037
Kategorie: E-book-Reader
Produzent: Franklin
Größe: 0.36 MB
Datum des Hinzufügens: 2/16/2014
Seitenanzahl: 23
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Zusammenfassungen

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Inhaltszusammenfassungen
Inhaltszusammenfassung zur Seite Nr. 1



BOOKMAN
ELECTRONIC BOOK CARD
Word Games

USER’S GUIDE
Electronic Publishers
WGM-2037

Inhaltszusammenfassung zur Seite Nr. 2

License Agreement READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN BOOK CARD. YOUR USE OF THE BOOKMAN BOOK CARD DEEMS THAT YOU AC- CEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN BOOK CARD AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN BOOK CARD means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc. L

Inhaltszusammenfassung zur Seite Nr. 3

Contents Welcome to the world of BOOKMAN! difficulty level from beginner to wizard. With this Word Games book card you Also, choose which word list you want can play eleven fun games to enjoy as to use in the games to keep them chal- well as help build your vocabulary. lenging. Use your BOOKMAN to read There are over 80,000 words in Word this card. See “Installing Book Cards” Game’s word list. You can adjust the to learn how. Installing Book Cards and Selecting Books.................... 4 Using

Inhaltszusammenfassung zur Seite Nr. 4

Key Guide Function Keys Arrow Keys Move in indicated direction. CLEAR Clears to the games list. Star Key Combinations* Shows the main menus. MENU CARD NEW I + Sends a word between (red) Starts a new round. books. SCORE (green) Shows the current score for DN I + Starts a new round. most games. HINT (yellow) Gives a hint or shuffles letters in most games. ANSWER (blue) Ends the game and shows the answer. CARD Exits the selected book. Understanding the Color Keys ON/OFF Turns BOOKMAN on or off.

Inhaltszusammenfassung zur Seite Nr. 5

Installing Book Cards Selecting Books Warning: Never install or remove a Once you have installed a book card book card when BOOKMAN is on. If in your BOOKMAN, you must select you do, information that you entered which book you want to use. in its built-in book and in an installed 1. Turn BOOKMAN on. card will be erased. CARD 2. Press . 1. Turn BOOKMAN off. 2. Turn BOOKMAN over. 3. Align the tabs on the book card with the notches in the These are sample books. slot. 3. Press or to highlight the

Inhaltszusammenfassung zur Seite Nr. 6

Using the Color Keys Changing Settings The red, green, yellow, and blue keys on You can adjust the shutoff time and your BOOKMAN change functions ac- the screen contrast. The shutoff time cording to which book is selected. is how long BOOKMAN stays on if you forget to turn it off. When the built-in book is selected, the color keys function as labelled on the CLEAR 1. Press . BOOKMAN keyboard. When a book 2. Press MENU . card is selected, the color keys func- 3. Press the arrow keys to tion as la

Inhaltszusammenfassung zur Seite Nr. 7

Viewing a Demonstration Choosing Game Settings Before you start using this book, you can You can customize the games to the view a demonstration of what it can do. settings that suit you. Go back and change them anytime you want more Once you have installed and selected or less of a challenge. Here are the MENU the book card, press and then settings and how to use them: the arrow keys to highlight View Demo ENTER MENU on the Setup menu. Then press 1. Press . to view the demonstration. 2. Press

Inhaltszusammenfassung zur Seite Nr. 8

Anagrams Jumble Anagrams challenges you to find all of Jumble jumbles the letters of a mys- the words that can occur within a given tery word. You must unscramble the word. Each letter can only be used as letters to form the word(s). The diffi- many times as it appears in the se- culty of the word is determined by the lected word. Anagrams must be a skill level. specified minimum length, which will 1. Select Jumble from the flash on the screen before each game. games list. 1. Press ENTER to sele

Inhaltszusammenfassung zur Seite Nr. 9

Hangman Word Blaster Hangman challenges you to guess a Word Blaster is a speed spelling game. mystery word, indicated by ?’s, one let- Letters of a mystery word appear one ter at a time. You have a limited num- by one. You must enter the answer ber of tries; beginners have more tries before the last letter is shown as time than wizards. Wrong guesses take runs out. The harder the skill level, the your man one step closer to his doom. faster the letters will appear. Try to guess the word before y

Inhaltszusammenfassung zur Seite Nr. 10

Word Train Word Deduction All aboard the Word Train spelling Here you must try and deduce what game! You and the train take turns typ- the mystery word is by entering words ing letters to form a word. Whoever and evaluating which of the letters you types the last letter wins. entered are in the mystery word and where they belong. You have a limited 1. Select Word Train from the number of tries, but you can view your games list. past guesses at any time to help you 2. Type any letter to start a f

Inhaltszusammenfassung zur Seite Nr. 11

Word Deduction Word Poker 4. Type another word using In Word Poker, you try to get the best different letters. hand by typing the longest word pos- 5. Press to view past guesses. sible with the letter cards you’re dealt. The longer your word, the better your 6. Continue entering words hand. You can also enter two words remembering your past for an even better hand. You’re oppo- guesses and evaluating what the correct letters were and nent is the dealer. The ante for playing where they were plac

Inhaltszusammenfassung zur Seite Nr. 12

Word Poker Word Poker If you pressed B, enter the Betting Terms amount you’re betting by pressing You have the choice of betting, the top row of letter keys (Q-P) to passing, seeing, raising or folding. type numbers. Then press ENTER . Here are brief definitions of what 5. Discard any left over letters each mean. by typing the letters you Bet: means you want to bet on ENTER don’t want and pressing . your hand. Watch for the dealer’s move. Pass: means you want to keep 6. If you took new letter

Inhaltszusammenfassung zur Seite Nr. 13

Memory Challenge Word Auction Let us challenge your memory. You In Word Auction you must spell a word start with one word and can go as far by buying letters before you run out of as your memory allows. A word will money. Each letter costs you. Com- appear briefly on the screen and then monly used letters cost more than oth- you will be asked to type the word you ers. You will be charged for each re- just saw. Each word must be spelled quest whether the letter is in the word correctly and entere

Inhaltszusammenfassung zur Seite Nr. 14

Word Auction Word Capture Word Capture is a speed typing game. Word Auction’s Letter A letter will quickly flash in its position. Amounts You must press that letter key while it A: $20 J: $1 S: $16 is still flashing in order to capture it. B: $5 K: $3 T: $19 But be careful! You only have 10 misses or you lose. C: $11 L: $14 U: $9 The speed at which the letters flash is D: $9 M: $7 V: $3 set by the skill level. To make the game E: $30 N: $18 W: $3 faster, set the skill level higher. F: $4 O:

Inhaltszusammenfassung zur Seite Nr. 15

Lotto Sending Game Words Lotto helps you choose lottery numbers This book can send words to certain with the information you enter. You tell it other BOOKMAN books. If you see a how many balls will be chosen and the game word you don’t know and have range of numbers on the balls. a BOOKMAN dictionary, you can send it to the dictionary and see the defini- Number to choose: is asking you how tion. NOTE: Words in the Word Poker many balls or numbers will be drawn. game cannot be sent. Range of numb

Inhaltszusammenfassung zur Seite Nr. 16

Sending Game Words Resetting BOOKMAN 3. Highlight the other book icon. If the BOOKMAN keyboard fails to re- spond, or if its screen performs errati- CLEAR cally, first press and then press ON/OFF twice. If nothing happens, follow the steps below to reset it. 4. Press ENTER to select it. Warning: Pressing the reset button The word that you highlighted is with more than very light pressure may either automatically looked up or it permanently disable your BOOKMAN. appears in the other book and yo

Inhaltszusammenfassung zur Seite Nr. 17

LBS. Book Card Care Optional Features AC adaptor • Do not touch the metal jack contacts on the book cards. Caution: Touching these electrical contacts with statically charged ob- jects, including your fingers, could Headphone erase information entered in a book jack card or built-in book. AC adaptor jack: Some BOOK- MAN models are equipped with a stan- dard 3.5 mm jack for use with a 9-volt, 200-300 milliamp AC/DC adaptor. • Do not put excessive pressure on the book cards. This symbol indic

Inhaltszusammenfassung zur Seite Nr. 18

Limited Warranty (U.S. only) FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT, FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your purchase or Franklin Electronic Publishers, Inc., 122 Burrs Road, Mt. Holly, NJ 08060, within one year of purchase. Alternatively, FRANKLIN may, at its option, r

Inhaltszusammenfassung zur Seite Nr. 19

Copyrights & Patents Model WGM-2037 • size: 5.9 x 4.2 x 0.6 cm • weight: 0.4 oz. © 1995 Franklin Electronic Publishers, Inc., Burlington, NJ 08016-4907 USA. All rights reserved. U.S. Patents: 4,490,811; 4,830,618; 4,891,775; 5,113,340; 5,203,705; 5,218,536; 5,396,606. Deutsch Patents: M 9409743.7; M 9409744.5. European Patent: 0 136 379. Patents Pending. ISBN 1-56712-248-5 18

Inhaltszusammenfassung zur Seite Nr. 20

FCC Notice NOTE: This equipment has been tested and TV technician for help. found to comply with the limits for a Class NOTE: This unit was tested with shielded B digital device, pursuant to Part 15 of the cables on the peripheral devices. Shielded FCC Rules. These limits are designed to cables must be used with the unit to insure provide reasonable protection against compliance. harmful interference in a residential NOTE: The manufacturer is not responsible installation. This equipment generate


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