Hasbro Nerf Showtime Hoops 53525 دليل المستخدم

دليل المستخدم للجهاز Hasbro Nerf Showtime Hoops 53525

جهاز: Hasbro Nerf Showtime Hoops 53525
فئة: معدات اللياقة البدنية
الصانع: Hasbro
مقاس: 4.3 MB
مضاف: 3/16/2014
عدد الصفحات: 20
اطبع الدليل

تحميل

كيفية استخدام هذا الموقع؟

هدفنا هو أن نوفر لك وصولاً سريعًا إلى محتوى دليل المستخدم الخاص بـ Hasbro Nerf Showtime Hoops 53525. باستخدام المعاينة عبر الإنترنت ، يمكنك عرض المحتويات بسرعة والانتقال إلى الصفحة حيث ستجد الحل لمشكلتك مع Hasbro Nerf Showtime Hoops 53525.

لراحتك

إذا لم يكن البحث في دليل المستخدم Hasbro Nerf Showtime Hoops 53525 مباشرة على موقع الويب هذا مناسبًا لك ، فهناك حلان محتملان:

  • عرض ملء الشاشة - لعرض دليل المستخدم بسهولة (بدون تنزيله على جهاز الكمبيوتر الخاص بك) ، يمكنك استخدام وضع العرض بملء الشاشة. لبدء مشاهدة دليل المستخدم Hasbro Nerf Showtime Hoops 53525 بملء الشاشة ، استخدم الزر تكبير الشاشة.
  • التنزيل على جهاز الكمبيوتر الخاص بك - يمكنك أيضًا تنزيل دليل المستخدم Hasbro Nerf Showtime Hoops 53525 على جهاز الكمبيوتر لديك والاحتفاظ به في ملفاتك. ومع ذلك ، إذا كنت لا تريد أن تشغل مساحة كبيرة على القرص الخاص بك ، فيمكنك دائمًا تنزيله في المستقبل من ManualsBase.
Hasbro Nerf Showtime Hoops 53525 دليل الاستخدام - Online PDF
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النسخة المطبوعة

يفضل العديد من الأشخاص قراءة المستندات ليس على الشاشة ، ولكن في النسخة المطبوعة. تم أيضًا توفير خيار طباعة الدليل ، ويمكنك استخدامه بالنقر فوق الارتباط أعلاه - اطبع الدليل. لا يتعين عليك طباعة الدليل بالكامل Hasbro Nerf Showtime Hoops 53525 ولكن الصفحات المحددة فقط. ورق.

الملخصات

ستجد أدناه معاينات لمحتوى أدلة المستخدم المقدمة في الصفحات التالية لـ Hasbro Nerf Showtime Hoops 53525. إذا كنت ترغب في عرض محتوى الصفحات الموجودة في الصفحات التالية من الدليل بسرعة ، فيمكنك استخدامها.

ملخصات المحتويات
ملخص المحتوى في الصفحة رقم 1

AGES 6-k
+
No batteries required. For indoor use only. Class 1 LED product.
Some assembly required. Adjustable wrench and screwdriver
required (not included). 1

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b, or play on base or poles. When adjusti eep hands and both bases are filled full with fingers away g parts. re each use. Fill bases with elean Surface bene -mwt be smooth and tap wabf only. free of objects that cgPW cause punctures. 1 PRIOR Tb ASSEMBLY 2 Top Posts I Control unit (Top rT .T1 0 Posts are part of the Ball same assembly) Control Unit 2TanksWh Caps (Left and Right) Top Holder n Pin

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Assembly is easier with two people.This is a large product and somepatE are heavy. Assemble the system where you want it to stay: do not assemble the entire product and attempt to move it across a room or from one room to another. For instructions on disassembly, see p. 9. Assembling the Backboard and Rim first will make overall assembly easier.When the rest of the product is assembled, you can attach this completed part to the top. FIUING 7HE TANKS TwoTanks anchor the system in place. Fi

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Front view

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ASSEMBLE !-OARD/Rlkr Place the 6ackt-d on top of the post/control unit assembly. Attach the two Hinge Blocks to the Rim. Rim ------ Place and secure the Rim Assembly into the Backboard. Secure with four (4) metal hex bolts.At the other end of each hex bolt, secure with a washer and nut. cde and proceed with assembly. I

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RSSEMBLE BASE FLY-- I. Attach the 2. Insert two lntermediate Piece (2) Lower into the holes on Posts into the top of the Tanks. lntermediate nn Piece. The Drink Dispenser faces the rear of the system. Top Hdder 2 Tank wtth Caps (M and Rdt) Cup hold.(. Rn -7, ;GZBdm 2 Washen 2 Lower Porn with Drink Dispenser hcku 3. There is a small hole 4. Secure each Metal 5. Slide the Top Holder onto 1 on the underside of Post with one carriage the Metal Posts: the Top bolt and nut. Do no

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2. ng the bottle straight rew on the dispenser spout Make sure the spout is fully attached, and be careful not to cross-thread i# bosdebyarndnglt out the spring4odd mechanism. Run * Putdrywithpupertawergsordothcmd nmovedforcleQninah. e top of the backbard is approximately 1 - 1 F 2 Strap your player ' .- "hfn," Dub Tango's mice and srrund bottom setting is "line in" and sound 4. . backboard, net, crowd noises, etc.). rn

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Ektemal Source Amp Mode To listen to your music through the system without having the unit shut down automatically, select "External Source Amp" from the game selection menu and select either the middle or bottom setting on the Audio Selection Switch. If the unit Is not switched to one of these two modes, the LCD will ask you to "Switch to External Music." To leave the External Source Amp Mode and return ta the main menu, press the Cancel buttsn. If you need to move the system to a diffe

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The system is more than an indoor backtrmrd and rim: it allows you to play an array of Wetbsll games for one player, two phpm, ur more! Before you play, you need to understand the buttons and display on the Control Unit. Some decisions involved in game play are up to yd~: for example, if you're playing one-on- one, you and your opponent can decide who g@ to "take out the ball" following a basket. The way some people play, the person who makes a bask holds onto the ball and tries to make an

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The large, circular dial in the middle of the Unit is the ExternalVolume control: this controls the volume of a CD player or mp3 player you can hook up to the system. On each side of the Control Unit are the Player htms.You press these to select a game or register points in a game. On the back of the Contr~l Unit is the Input jack, where you hook up your CD or mp3 player.The AC plug is also wt the back of the unit. Startlng The System Every time you press the Power button to turn on the s

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Some of the games are for one player; others are for two players or more. The games are: Showtrme Basketball (1-2 playen/ Jachpot (2 players) Freeplay (1-2 players) Around the Hrld (1-4 players) Shootlng Perceniage (I player) DmptheRoctf (14 players) b Shoot TI11 mu Miss (I player) 7kenty9ne (2 players) Chase (1 player) Pig (24 players) Selecting a Game hi,:, Once you get to the Main Menu, the system will wait for you to make a selection. If, after five seconds, you haven't done so, Du

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Scoring -A- - The system knows when a basket has been made, but if you are playing with more than one player, it cannot determine who made the successful basket: you need to tell the system this, by pressing the appropriate Player Button. Once points are registered, they cannot be changed: so if )idU in identifying which player made a basket, you cannot go back and correct the scm.Your options are to proceed with the game or cancel out of the game. rT I r Playing wlth More Tnan One Play

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FREEPLAY (1-2 P) - 4 I I nls is basic basketball play in which scored baskets are displayed in 2-point ncrements in the one-player version.The score will appear in the left 2-digit display and continues to increase with no time limit or limitations on the number baskets.The game ends when the player cancels out of the game. In the two-player version, scores are displayed on 2-digit displays, and points are awarded by pressing the corresponding Player Buttons. To assign points to a play

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4. AROUND THE WORLD (14 P) 6- The"o'Q6ct of this game is for the player(s) to score baskets from a serles of 9 locations around the room. Making a basket allows the player to advance to the next position; missing a basket moves a player back one position. The Spotlight feature determines the shooting locations. Use the Room Size -1 \ Selector button to tell the system how big your playing space IS. The one-player version is timed, so the player must successfully score fmm all 9 position

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1 6. SHOOT TILL YOU MISS (I P) he object of the game is to makeks m%is"uccessful baskets as possible without rL you register a miss, either by the game's sensors or the Airball I button, the game is over. Your score is displayed on the left 2-digit display.There is no timer, no need to select a room size. Just shoot till you miss. I This game is a version of one-on-one: the winning player is the one who earns 2 1 points without going over 2 1. I I When one player makes a basket, that p

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8. DROPTHE-ROCK (1-4 P) I e ofiject of this game IS to score as many ~as~ets as possl~le in one minute. Use the Room Selector button to tell the system the size of pur playing " space.The Spotlight feature will show you where you need td fnh @h% from. " Locations are random within a 2-point and 3-point perimeter. . - The first 40 seconds of the game places shooting locations wMW%D+*nt are and the final 20 scsonds places locations in a 3-point area. In the multiplaym version, individual

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LC -UT.' ' m. Y A.. X, In this game, the player uses the Spotlight feature to shoot from randomly-chosen locations in the play area. (Note:As the spotlight moves from one position to the next, it will move quickly to two random "in-between" positions before settling on a final position.) Each location is timed: you will have five seconds to shoot. The goal is to score as many points as possible before 3 misses are recorded. Remember to use the Room Size Selector button to tell the system

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ons to this unit not approved by ths pa& W$ c&abr ~krgm exPrienced radiom technician for help. - - #.yew have any questions, please contact: &nswner Affairs ' bbro, Inc. @27 Newport Avenue, hwtucket, RI - pk 1-800-844-3733 haX: 1-401 -431 -8082 - -- Connect the equipment into an & on a circuit different from that to which dm mcaiver is connected, P Toslr Show Time Hoop and CK: should be periodically examined for potential hazards. If any ptd hazards are found, please contact Hh


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